圖書館:电子游戏销量排行列表

{{更新|time=2019-12-25T01:23:02+00:00}}

{{split|time=2017-11-10}} {{noteTA | G1=Games }}

{{Video Games}} 最暢銷電子遊戲列表是羅列出在單一平台上銷量或出貨量高於100萬份(除非另有說明)的電子遊戲相關列表。而遊戲於全平台合計的銷量或出貨量列表則以高於1500萬份為基準。

全平台

以下是全平台(包含遊戲機、PC與手機的付費下載)銷量或出貨量超過1500萬的遊戲,並且不採計遊戲的重製版本。

# 名稱 發售年 平台 銷量
1 Sweden}} 當個創世神 group=n|name=Minecraft_release|Although Minecraft was first publicly available on 17 May 2009,[1] and the 1.0 version on 18 November 2011, the first version of Minecraft which required a paid account was first publicly available on 23 December 2009,[2] therefore it started accumulating sales on that year.}} United States}} WindowsOS XLinux手機AndroidiOSWindows Phone){{flagicon|United States}} Xbox 360(XBLM和實體光盤),Xbox One,{{flagicon|Japan}} PlayStation 3PlayStation 4PlayStation VitaWii U樹莓派任天堂Switch 1億7600萬[3]
2 Soviet Union}} 俄羅斯方塊 1984 Japan}} Game Boy, Game Boy Color, 紅白機, 手機 1億7000萬
3 United Kingdom}} 俠盜獵車手V 2013 Japan}} PlayStation 3, {{flagicon|United States}} Xbox 360,{{flagicon|Japan}} PlayStation 4, {{flagicon|United States}} Xbox One, {{flagicon|United States}}Microsoft Windows 1億1000萬[4]
4 Japan}} Wii Sports 2006 Japan}} Wii 8287萬
5 Republic of Korea}} 絕地求生 2017 USA}} Microsoft Windows, {{flagicon|USA}} Xbox One,{{flagicon|Japan}} PlayStation 4 5000萬[5]
6 Japan}} 超級馬里奧兄弟 1985 Japan}} 紅白機 4024萬
7 Japan}} 馬里奧賽車Wii 2008 Japan}} Wii 3526萬
8 Japan}} Wii運動勝地 2009 Japan}} Wii 3189萬
9 Japan}} 新超級馬里奧兄弟 2006 Japan}} 任天堂DS 3038萬
10 United States}} 上古捲軸5:天際 2011 United States}} Microsoft Windows{{flagicon|United States}} Xbox 360,Xbox One {{flagicon|Japan}} PlayStation 3 ,PlayStation 4任天堂Switch 3000萬[6]
11 United States}} 暗黑破壞神III 2012 United States}} Microsoft Windows, OS X{{flagicon|United States}} Xbox 360 ,Xbox One {{flagicon|Japan}} PlayStation 3 ,PlayStation 4任天堂Switch 3000萬[7]
12 Japan}} 第一次的Wii 2006 Japan}} Wii 2802萬
13 Japan}} 新超級馬里奧兄弟Wii 2009 Japan}} Wii 2789萬
14 United Kingdom}} 俠盜獵車手:聖安地列斯 2004 Japan}} PlayStation 2, {{flagicon|United States}} Microsoft Windows, {{flagicon|United States}} Xbox, {{flagicon|United States}} Mac OS X, {{flagicon|United States}} Xbox 360 (XBLM), {{flagicon|Japan}} PlayStation 3 (PSN), 手機[8] 2750萬
15 United Kingdom}} 俠盜獵車手IV 2008 Japan}} PlayStation 3, {{flagicon|United States}} Xbox 360,{{flagicon|United States}}Microsoft Windows 2500萬[9]
16 United States}} 使命召喚:黑色行動 2010 United States}} Microsoft Windows, Xbox 360, {{flagicon|Japan}} PlayStation 3Wii 2500萬[10]
17 United States}} Kinect 大冒險 2010 United States}} Xbox 360 2400萬
18 Japan}} 任天狗 2005 Japan}} 任天堂DS 2394萬
19 Japan}} 精靈寶可夢 紅·綠 1996 Japan}} Game BoyGame Boy Color 2364萬
20 Japan}} 馬里奧賽車DS 2005 Japan}} 任天堂DS 2334萬
21 Japan}} 精靈寶可夢 金·銀 1999 Japan}} Game BoyGame Boy Color 2300萬
22 Japan}} Wii Fit 2007 Japan}} Wii 2267萬
23 United States}} 使命召喚:現代戰爭2 2009 United States}} Microsoft Windows, Xbox 360 和 {{flagicon|Japan}} PlayStation 3 2200萬[11]
24 Japan}} Wii Fit Plus 2009 Japan}} Wii 2086萬
25 Japan}} 超級瑪利歐世界 1990 Japan}} 超級任天堂 2060萬
26 Japan}} 瑪利歐賽車8 豪華版 2017 Japan}} 任天堂Switch 1901萬
27 Japan}} 川島隆太教授的DS腦力強化訓練 2005 Japan}} 任天堂DS 1900萬
28 Japan}} 超級馬里奧大陸 1989 Japan}} Game BoyGame Boy Color 1806萬
29 Japan}} 精靈寶可夢 鑽石·珍珠 2006 Japan}} 任天堂DS 1763萬
30 Japan}} 超級馬里奧兄弟3 1988 Japan}} 紅白機 1728萬[12]
31 United States}} 最後生還者 2013 Japan}} PlayStation 3,PlayStation 4 1700萬[13]
32 United States}} 碧血狂殺2 2018 Japan}} PlayStation 4,{{flagicon|United States}} Xbox One 1700萬
33 United States}} 模擬人生 2000 United States}} Microsoft Windows, Mac OS 1600萬
34 Japan}} 精靈寶可夢 紅寶石·藍寶石 2002 Japan}} Game Boy Advance 1600萬
35 Canada}} 極速快感:全民公敵 2005 United States}} Xbox 360,Microsoft Windows,Xbox,手機,{{flagicon|Japan}} PlayStation 2,GameCube,PlayStation Portable,Game Boy Advance,任天堂DS 1600萬[14]
36 Japan}} 任天堂明星大亂鬥 特別版 2018 Japan}} 任天堂Switch 1571萬
37 Japan}} 精靈寶可夢 黑·白 2010 Japan}} 任天堂DS 1542萬
38 Japan}} 超級馬里奧 奧德賽 2017 Japan}} 任天堂Switch 1538萬
39 Japan}} 刺蝟索尼克 1991 Japan}} Mega Drive/Genesis,{{flagicon|United States}} Microsoft Windows[15][16]手機[17] >1500萬
40 Sweden}} 戰地3 2011 United States}} Microsoft Windows, Xbox 360 和 {{flagicon|Japan}} PlayStation 3 1500萬[18]

遊戲機平台

雅達利

Atari 2600

 
Atari 2600
已售出或出貨至少一百萬份的雅達利2600遊戲
名稱 最初發售年份 銷量 註釋
吃豆人 1982年 700萬[19][20] 當時最暢銷的家用電視遊戲。[21]
陷阱 1982年 400萬[22][23][24]
爆破彗星 1981年 380萬[25] 在吃豆人之前曾是最暢銷的雅達利2600遊戲。[25]
導彈指揮官 1980年 250萬[26]
太空侵略者 1980年 200萬[27] 第一個銷量達到100萬的遊戲卡帶[28]
en|Demon Attack 惡魔攻擊}} 1982年 200萬[26]
E.T.外星人 1982年 150萬[29]
Adventure 1979年 100萬[23]
en|Atlantis (video game) 亞特蘭蒂斯}} 1982年 100萬[22]
en|Cosmic Ark 宇宙方舟}} 1982年 100萬[26]
en|Kaboom! (video game) Kaboom!}} 1981年 100萬[30]
en|Megamania}} 1982年 100萬[22]
en|River Raid 河流襲擊}} 1982年 100萬[30]

Coleco

ColecoVision

已售出或出貨至少100萬份的ColecoVision遊戲。

美泰兒

Intellivision

 
Intellivision

已售出或出貨至少100萬份的Intellivision遊戲。

  • 拉斯維加斯撲克&二十一點(Las Vegas Poker & Blackjack)(200萬出貨量)[32][33]
  • {{tsl|en|Astrosmash||}}(100萬)[32][34]
  • {{tsl|en|Baseball (Intellivision video game)||美國職棒大聯盟}}(100萬)[32][35]
  • {{tsl|en|Football (video game)||NFL欖球}}(100萬)[32]
  • 太空艦隊(Space Armada)(100萬)[32]
  • 太空之戰(Space Battle)(100萬)[32]

微軟

Xbox

 
Xbox

已售出或出貨至少100萬份的Xbox遊戲。

名稱 最初發售年份 銷量
最後一戰2 2004年 800萬[36]
最後一戰:戰鬥進化 2001年 500萬[37]
en|Tom Clancy's Splinter Cell (video game) 湯姆克·蘭西之分裂細胞}} 2002年 300萬[38][39][40]
神鬼寓言 2004年 300萬[41]
en|Project Gotham Racing 世界街頭賽車}} 2001年 250萬[42]
俠盜獵車手合集

(Grand Theft Auto Double Pack)

2003年 170萬[40][43][44]
星際大戰:舊共和國武士 2003年 158萬[43][44]
反恐精英 2004年 150萬[45][46]
俠盜獵車手:聖安地列斯 2005年 146萬[43][47]
極速快感:地下車會2 2005年 144萬[43][47]
en|Madden NFL 2005 勁爆美式欖球2005}} 2004年 142萬[43]
en|Madden NFL 06 勁爆美式欖球06}} 2005年 141萬[43]
en|Call of Duty 2: Big Red One 使命召喚2:鐵血軍營}} 2005年 139萬[43]
上古捲軸III:晨風 2002年 136萬[43]
en|ESPN NFL 2K5}} 2004年 138萬[43]
en|Dead or Alive 3 死或生3}} 2001年 128萬[40][43]
en|Star Wars: Battlefront 星球大戰:前線}} 2004年 122萬[43][44]
en|Star Wars: Battlefront II 星球大戰:前線2}} 2005年 113萬[43][44]
en|Tom Clancy's Ghost Recon (video game) 湯姆·克蘭西之幽靈行動}} 2001年 113萬[40][43]
極速快感:地下車會 2004年 110萬[43][44]

Xbox 360

 
Xbox 360 Elite and Xbox 360 S consoles.

{{main|最暢銷的Xbox 360遊戲列表}} 已售出或出貨至少五百萬份的Xbox 360遊戲。 {{:最暢銷的Xbox 360遊戲列表}}

任天堂

截至2017年3月31日,任天堂已經售出的遊戲總數為:44億9110萬套。[48]

FC遊戲機

 
Nintendo Entertainment System

{{main|最暢銷的FC遊戲列表}} 已售出或出貨至少兩百萬份的FC遊戲機 (NES)/Family Computer (Famicom)遊戲。

截至2017年3月31日,FC遊戲機遊戲總計售出:5億1,000萬。[61]

FC磁碟機
 
Family Computer Disk System attached to a Famicom

已售出或出貨至少100萬份的Disk System遊戲。該系統只在日本發售,因此所有列出的銷售額僅包括日本。

超級任天堂

{{main|最暢銷的超級任天堂遊戲列表}}

 
North American Super Nintendo Entertainment System

已售出或出貨至少400萬份的超級任天堂遊戲。

截至2017年3月31日,超級任天堂遊戲總共售出3億7,906萬。[67]

任天堂64

 
Nintendo 64

{{main|最暢銷的任天堂64遊戲列表}} 已售出或出貨至少300萬份的任天堂64遊戲。

截止2017年3月31日,任天堂64遊戲總共售出:2億2,497萬。[76]

任天堂GameCube

 
GameCube

{{main|最暢銷的任天堂GameCube遊戲列表}} 已售出或出貨至少200萬份的任天堂GameCube遊戲。

截止2017年3月31日,任天堂GameCube遊戲總共售出:2億857萬。[82]

Wii

 
Wii

{{main|最暢銷的Wii遊戲列表}} 已售出或出貨至少100萬份的Wii遊戲。 {{:最暢銷的Wii遊戲列表}}

截止2017年3月31日,Wii遊戲總共售出:9億1,785萬。[83]

Wii U

 
Wii U

{{main|最暢銷的Wii U遊戲列表}} 已售出或出貨至少100萬份的Wii U遊戲。

截至2017年3月31日,Wii U遊戲總共售出:9,885萬。[97]

任天堂Switch

{{main|暢銷任天堂Switch遊戲列表}} 已售出或出貨至少250萬份的任天堂Switch遊戲。

截至2019年3月底,任天堂Switch遊戲總共售出:1億8,752份。[98]

Game Boy and Game Boy Color

 
Original Game Boy

{{main|最暢銷的Game Boy遊戲列表}} 已售出或出貨至少五百萬份的Game BoyGame Boy Color遊戲。

截至2017年3月31日,Game BoyGame Boy Color遊戲總共發售:5億111萬。[106]

Game Boy Advance

 
Game Boy Advance SP

{{main|最暢銷的Game Boy Advance遊戲列表}} 已售出或出貨至少二百萬份的Game Boy Advance遊戲。

截止2017年3月31日,Game Boy Advance遊戲總共售出:3億7,742萬。[111]

Nintendo DS

 
Nintendo DS Lite

{{main|最暢銷的Nintendo DS遊戲列表}} 已售出或出貨至少五百萬份的任天堂DS遊戲。

截止2017年3月31日,任天堂DS遊戲總共售出:9億4,855萬。[118]

Nintendo 3DS

 
Nintendo 3DS

{{main|最暢銷的Nintendo 3DS遊戲列表}} 已售出或出貨至少100萬份的任天堂3DS遊戲。

截止2017年6月30日,任天堂3DS遊戲總共售出:3億3,510萬。[160]

世嘉

Sega Mega Drive/Genesis

 
Sega Genesis

已售出或出貨至少100萬份的Sega Mega Drive/Genesis遊戲。

  • 刺蝟索尼克(超過1500萬)[161]
  • 刺蝟索尼克2(600萬)[162]
  • {{tsl|en|Disney's Aladdin (video game)||阿拉丁}}(400萬)[163]
  • {{tsl|en|NBA Jam}}(北美市場193萬)[43]
  • 真人快打II(北美市場178萬)[43]
  • 街頭霸王2-特別冠軍版(165萬)[65]
  • 獸王記(北美市場至少140萬)[164]
  • {{tsl|en|Sonic & Knuckles||索尼克與納克魯斯}}(北美市場超過124萬)[43]
  • 刺蝟索尼克3(美國市場102萬)[43]
  • {{tsl|en|Jurassic Park (Sega game)||侏羅紀公園}}(超過100萬)[165]
  • {{tsl|en|Ms. Pac-Man||吃豆小姐}}(北美市場超過100萬)[166]
  • {{tsl|en|NFL Prime Time '98||NFL '98}}(北美市場超過100萬)[167]
  • {{tsl|en|NFL Football '94 Starring Joe Montana||NFL欖球94}}(超過100萬)[165]
  • {{tsl|en|Sonic Spinball||索尼克彈球}}(超過100萬)[165]
  • X戰警(超過100萬)[165]
  • {{tsl|en|Mighty Morphin Power Rangers (video game)||金剛戰士}}(美國市場100萬)[168][169]

Sega Saturn

 
Sega Saturn

已售出或出貨至少100萬份的世嘉土星遊戲。

  • VR戰士2(約220萬:日本市場170萬[54],美國市場至少50萬)[170]
  • {{tsl|en|Sega Rally Championship||世嘉拉力錦標賽}}(120萬)[171]

Dreamcast

 
Dreamcast

已售出或出貨至少100萬份的Dreamcast遊戲。

索尼

PlayStation

 
Sony PlayStation

{{main|最暢銷的PlayStation遊戲列表}} 已售出或出貨至少五百萬份的PlayStation遊戲。

{{:最暢銷的PlayStation遊戲列表}}

PlayStation 2

 
Original (left) and slim (right) PlayStation 2

{{main|最暢銷的PlayStation 2遊戲列表}} {{:最暢銷的PlayStation 2遊戲列表}}

PlayStation 3

 
PlayStation 3

已售出或出貨至少100萬份的PlayStation 3遊戲。

截止2012年3月31日,PlayStation 3遊戲總計售出:5.95億[211]

PlayStation Portable

 
PlayStation Portable

已售出或出貨至少100萬份的PlayStation Portable遊戲。

截止2012年3月31日,PlayStation Portable遊戲總計售出:3.302億[223]

PlayStation Vita

已售出或出貨至少100萬份的PlayStation Vita遊戲。

截止2013年9月22日總計售出PlayStation Vita遊戲:1433萬[225]

平台捆綁遊戲

已售出或出貨1000萬份的捆綁於遊戲主機的遊戲

PC

{{main|最暢銷PC遊戲列表}} Microsoft WindowsMac OS XLinux平台上賣出或送出至少五百萬份的PC遊戲的列表。資料片的銷量不算在原版遊戲的銷量內(除了星海爭霸II:自由之翼和激戰之外)。

移動手機

{{see also|手機遊戲}}

付費下載

免費試用下載

{{see also|免費增值}}

手機遊戲採用免費增值(免費+付費)的形式. 以下是採用這種形式下載次數超過1000萬次的遊戲。

街機

{{main|List of highest-grossing arcade games}} {{see also|Golden age of arcade video games}}

已售出或出貨至少10000份的街機遊戲

|group=n}}

  • 大金剛(132,000)[259]
  • {{tsl|en|Ms. Pac-Man}}(125,000)[260][261]
  • 爆破彗星(100,000)[261][262]
  • 保衛者(60,000)[263][264]
  • {{tsl|en|Centipede (video game)||Centipede}}(55,988)[265]
  • 小蜜蜂(美國市場40,000)[266]
  • StarHorse2(38,614){{#tag:ref|StarHorse2:
  • From April 2005 to March 2007: 18,079 units
    • StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[267] and 1,799 units during April–June 2006)[268]
    • StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[269] and 2,155 body and satellite units in fiscal year ending March 2007)[270]
  • From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[271] and 9,519 conversion kits in fiscal year ended March 2008)[272]
  • From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[273]

|group=n|name=StarHorse2Sales}}

|group=n|name=MJ4Sales}}

另見

{{暢銷電子遊戲產品}}

註釋

{{Reflist|group=n}}

參考

{{Reflist|colwidth=25em}}

{{vgbestsellers}}

{{DEFAULTSORT:List Of Best-Selling Video Games}}

Category:暢銷電子遊戲列表

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  242. ^ {{cite web|url=http://www.siliconera.com/2006/05/08/e3-2006-hidden-gems-to-watch-out-for/%7Ctitle=E3 2006 Hidden gems to watch out for|author=Spencer|date=2006-05-08|accessdate=2008-02-06|publisher=Siliconera|archive-url=https://web.archive.org/web/20080129141619/http://www.siliconera.com/2006/05/08/e3-2006-hidden-gems-to-watch-out-for/%7Carchive-date=2008-01-29%7Cdead-url=no}}
  243. ^ {{cite web|last=Benedetti|first=Winda|title=Superb 'Cut the Rope' game ties up iPhone/iPad charts|url=http://technolog.msnbc.msn.com/_news/2010/10/13/5286278-superb-cut-the-rope-game-ties-up-iphoneipad-charts%7Caccessdate=2010-10-16%7Cwork={{tsl%7Cen%7CNewsvine}}%7Cpublisher=msnbc.com|date=2010-10-13|deadurl=yes|archiveurl=https://web.archive.org/web/20101016233807/http://technolog.msnbc.msn.com/_news/2010/10/13/5286278-superb-cut-the-rope-game-ties-up-iphoneipad-charts%7Carchivedate=2010-10-16}}
  244. ^ {{cite web|url=http://www.gamasutra.com/view/feature/1623/the_tao_of_id__kevin_cloud_steve_.php?page=3%7Cpage=3%7Ctitle=The Tao Of Id - Kevin Cloud, Steve Nix Talk Tech, Future Of PC|publisher=Gamasutra|accessdate=2008-03-03|date=2007-08-17|first=Brandon|last=Sheffield|archive-url=https://web.archive.org/web/20080227101959/http://www.gamasutra.com/view/feature/1623/the_tao_of_id__kevin_cloud_steve_.php?page=3%7Carchive-date=2008-02-27%7Cdead-url=no}}
  245. ^ {{cite news|url=http://www.pcmag.com/article2/0,2817,2320042,00.asp%7Ctitle='Guitar Hero Mobile' a Smashing Success|date=2008-06-13|accessdate=2008-09-08|first=Andrew|last=Podolsky|publisher={{tsl|en|PC Magazine}}|archive-url=https://web.archive.org/web/20080614172354/http://www.pcmag.com/article2/0,2817,2320042,00.asp%7Carchive-date=2008-06-14%7Cdead-url=no}}
  246. ^ {{cite press release|url=http://www.gamershell.com/companies/hudson/393495.html%7Ctitle=Hudson Entertainment Brings Bomberman Land Series to Mobile Phones|date=2008-01-25|accessdate=2008-06-20|publisher=Hudson Soft|archive-url=https://web.archive.org/web/20090923124703/http://www.gamershell.com/companies/hudson/393495.html%7Carchive-date=2009-09-23%7Cdead-url=no}}
  247. ^ {{cite news |last=Rigney |first=Ryan |url=http://www.wired.com/gamelife/2012/12/plague-inc/ |title=How to Get Rich Simulating the Deaths of Billions of People | Game|Life |publisher=Wired.com |date=2012-12-04 |accessdate=2013-02-25 |archive-url=https://web.archive.org/web/20130310141538/http://www.wired.com/gamelife/2012/12/plague-inc |archive-date=2013-03-10 |dead-url=no }}
  248. ^ {{cite web|url=http://thenextweb.com/mobile/2012/05/09/rovios-angry-birds-titles-hit-1-billion-cumulative-downloads/%7Ctitle=Rovios Angry Birds Titles Hit 1 Billion Cumulative Downloads|author=Matt Brian|work=Thenextweb.com|publisher=The Next Web|date=2012-05-09|accessdate=2012-05-09|archive-url=https://web.archive.org/web/20120510193916/http://thenextweb.com/mobile/2012/05/09/rovios-angry-birds-titles-hit-1-billion-cumulative-downloads/%7Carchive-date=2012-05-10%7Cdead-url=no}}
  249. ^ {{cite web|last=Reisinger|first=Don|title=Angry Birds Space: 50 million downloads in 35 days|url=http://news.cnet.com/8301-1035_3-57424153-94/angry-birds-space-50-million-downloads-in-35-days/%7Cpublisher=CNET|accessdate=2012-05-02|date=2012-04-30|archive-url=https://web.archive.org/web/20120503081935/http://news.cnet.com/8301-1035_3-57424153-94/angry-birds-space-50-million-downloads-in-35-days/%7Carchive-date=2012-05-03%7Cdead-url=no}}
  250. ^ {{cite web|last=Handrahan|first=Matthew|title=Capcom's booming mobile division rescues disappointing year|url=http://www.gamesindustry.biz/articles/2012-05-08-mobile-division-rescues-disappointing-year-for-capcom%7Cpublisher=Eurogamer|accessdate=2012-05-21|date=2012-05-08|archive-url=https://web.archive.org/web/20120518122436/http://www.gamesindustry.biz/articles/2012-05-08-mobile-division-rescues-disappointing-year-for-capcom%7Carchive-date=2012-05-18%7Cdead-url=no}}
  251. ^ {{cite web|title=Capcom Distributes Social Games for the Android Platform - First title is "Smurfs' Village", which has more than 15 million downloads worldwide -|url=http://www.capcom.co.jp/ir/english/news/html/e110927.html%7Cpublisher=CAPCOM|accessdate=2012-04-14|date=2011-09-27|archive-url=https://web.archive.org/web/20120506210236/http://www.capcom.co.jp/ir/english/news/html/e110927.html%7Carchive-date=2012-05-06%7Cdead-url=no}}
  252. ^ {{cite web|title=Draw Something Draws Up 50 Million Downloads|url=http://www.joystiq.com/2012/04/05/draw-something-draws-up-50-million-downloads/%7Caccess-date=2013-09-23%7Carchive-url=https://web.archive.org/web/20130927195448/http://www.joystiq.com/2012/04/05/draw-something-draws-up-50-million-downloads/%7Carchive-date=2013-09-27%7Cdead-url=yes}}
  253. ^ {{cite web|title=NAMCO NETWORKS SUPPORTS UNITESDK|url=http://namcobandaigames.com/company/news/namco-networks-supports-unitesdk-cross-platform-play-with-pool-pro-online-3-for-pc?page=6%7Cpublisher=Namco Bandai Games|accessdate=2012-05-20|date=2010-05-21|archive-url=https://web.archive.org/web/20130120084645/http://namcobandaigames.com/company/news/namco-networks-supports-unitesdk-cross-platform-play-with-pool-pro-online-3-for-pc?page=6%7Carchive-date=2013-01-20%7Cdead-url=no}}
  254. ^ {{cite web|url=http://www.joystiq.com/2011/03/03/fruit-ninja-surpasses-20-million-total-downloads/%7Ctitle=Fruit Ninja surpasses 20 million total downloads|publisher=Joystiq|date=2011-03-03|accessdate=2011-03-17|archive-url=https://web.archive.org/web/20110629131745/http://www.joystiq.com/2011/03/03/fruit-ninja-surpasses-20-million-total-downloads/%7Carchive-date=2011-06-29%7Cdead-url=yes}}
  255. ^ {{cite book|last=Kao|first=John J.|title=Entrepreneurship, creativity & organization: text, cases & readings|year=1989|publisher=Prentice Hall|location=Englewood Cliffs, NJ|isbn=0-13-283011-6|url=http://books.google.co.uk/books?id=P-MJAQAAMAAJ%7Cauthorlink=John Kao|accessdate=2012-02-12|page=45|quote=Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion.|archive-url=https://web.archive.org/web/20130627181901/http://books.google.co.uk/books?id=P-MJAQAAMAAJ%7Carchive-date=2013-06-27%7Cdead-url=no}}
  256. ^ {{citation|title=Asia Pacific perspectives, Japan|volume=1|author=Jiji Gaho Sha, inc.|year=2003|publisher=弗吉尼亞大學|url=http://books.google.co.uk /books?id=CTRWAAAAYAAJ|accessdate=2011-04-09|page=57|quote=At that time, a game for use in entertainment arcades was considered a hit if it sold 1000 units; sales of Space Invaders topped 300,000 units in Japan and 60,000 units overseas.|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
  257. ^ {{citation|title=Game plan: great designs that changed the face of computer gaming|author=Ste Curran|publisher=Rotovision|year=2004|isbn=2-88046-696-2|page=38|url=http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38%7Caccessdate=2011-04-11%7Cquote=When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.|archive-url=https://web.archive.org/web/20110922010547/http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38%7Carchive-date=2011-09-22%7Cdead-url=no}}
  258. ^ {{citation|author=Steven L. Kent|year=2001|title=The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World|publisher=Prima|url=http://books.google.co.uk /books?id=C2MH05ogU9oC|accessdate=2011-04-09|page=446|quote=Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide.|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
  259. ^ 259.0 259.1 Donkey Kong sales:
  260. ^ {{cite news|title=Bally Will Quit Making Pinball, Video Machines|url=http://news.google.com/newspapers?id=4FtQAAAAIBAJ&sjid=kw4EAAAAIBAJ&pg=6893,2823984%7Caccessdate=2012-03-09%7Cnewspaper={{tsl%7Cen%7CToledo Blade}}|date=1988-07-11|page=22|archive-url=https://web.archive.org/web/20160418045002/https://news.google.com/newspapers?id=4FtQAAAAIBAJ&sjid=kw4EAAAAIBAJ&pg=6893,2823984%7Carchive-date=2016-04-18%7Cdead-url=no}}
  261. ^ 261.0 261.1 {{citation|title=The medium of the video game|author=Mark J. P. Wolf|publisher={{tsl|en|University of Texas Press}}|year=2001|isbn=0-292-79150-X|page=44|url=http://books.google.co.uk/books?id=lKZriBxbcwQC&pg=PA44%7Caccessdate=2011-04-09%7Carchive-url=https://web.archive.org/web/20110919090635/http://books.google.co.uk/books?id=lKZriBxbcwQC&pg=PA44%7Carchive-date=2011-09-19%7Cdead-url=no}}
  262. ^ {{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|page=132|quote=Atari sold more than 70,000 Asteroids machines in the United States. The game did not do as well in Europe and Asia, however. Only about 30,000 units were sold overseas.}}
  263. ^ {{cite book|last=Sellers|first=John|title=Arcade fever: the fan's guide to the golden age of video games|year=2001|publisher=Running Press|location=Philadelphia|isbn=0-7624-0937-1|url=http://books.google.co.uk/books?id=8_3TjWRSLuAC%7Caccessdate=2012-02-25%7Cpage=51%7Cquote=Williams sold around 60,000 units of Defender, easily the company's most successful game.|archive-url=https://web.archive.org/web/20130628041923/http://books.google.co.uk/books?id=8_3TjWRSLuAC%7Carchive-date=2013-06-28%7Cdead-url=no}}
  264. ^ {{citation|author=Steven L. Kent|year=2001|title=The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World|publisher=Prima|url=http://books.google.co.uk /books?id=C2MH05ogU9oC|accessdate=2011-04-09|page=147|quote=Defender was Williams Electronics' biggest seller. More than 55,000 units were placed worldwide.|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
  265. ^ 265.0 265.1 265.2 265.3 {{cite web|title=Atari Production Numbers Memo|url=http://www.atarigames.com/index.php?option=com_content&view=article&id=47:atari-production-numbers-memo&catid=5:atari-inter-office-memos&Itemid=5%7Cpublisher=Atari Games|accessdate=2012-03-18|date=2010-01-04|archive-url=https://web.archive.org/web/20130120084806/http://www.atarigames.com/index.php?option=com_content&view=article&id=47%3Aatari-production-numbers-memo&catid=5%3Aatari-inter-office-memos&Itemid=5%7Carchive-date=2013-01-20%7Cdead-url=yes}}
  266. ^ {{citation|title=United States Patents Quarterly, Volume 216|work={{tsl|en|United States Patents Quarterly}}|volume=216|author={{tsl|en|Bureau of National Affairs}}|publisher=Associated Industry Publications|year=1983|url=http://books.google.co.uk/books?id=EbVCAQAAIAAJ%7Caccessdate=2011-04-09%7Cquote=Since February 1980, Midway has sold in excess of 40,000 Galaxian games|archive-url=https://web.archive.org/web/20110921185456/http://books.google.co.uk/books?id=EbVCAQAAIAAJ%7Carchive-date=2011-09-21%7Cdead-url=no}}
  267. ^ {{cite web|title=FY Ending March 2006: Full Year Results Presentation|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_4q_pre.pdf#page=11%7Cpublisher=Sega Sammy Holdings|page=11|accessdate=2012-05-17|date=2006-05-16|archive-url=https://web.archive.org/web/20130120065204/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_4q_pre.pdf#page=11%7Carchive-date=2013-01-20%7Cdead-url=no}}
  268. ^ {{cite web|title=FY 2007: Interim Results (April–September 2006)|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_2q_pre.pdf#page=11%7Cpublisher=Sega Sammy Holdings|accessdate=2012-05-18|pages=11–13|date=2006-11-10|archive-url=https://web.archive.org/web/20130120065305/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_2q_pre.pdf#page=11%7Carchive-date=2013-01-20%7Cdead-url=no}}
  269. ^ 269.0 269.1 {{cite web|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_3q_pre.pdf#page=11%7Ctitle=Fiscal Year Ending March 2007: 3rd Quarter Results (April–December 2006)|publisher=Sega Sammy Holdings|accessdate=2012-05-19|pages=11–13|date=2007-02-07|archive-url=https://web.archive.org/web/20130120065323/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_3q_pre.pdf#page=11%7Carchive-date=2013-01-20%7Cdead-url=no}}
  270. ^ {{cite web|title=Fiscal Year Ended March 2007: Full Year Results|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf#page=11%7Cpublisher=Sega Sammy Holdings|accessdate=2012-05-17|page=11|date=2007-05-14|archive-url=https://www.webcitation.org/6U2UcFUg4?url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf#page=11%7Carchive-date=2014-11-12%7Cdead-url=no}}
  271. ^ {{cite web|title=Fiscal Year 2008: Interim Results|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_2q_pre.pdf#page=11%7Cpublisher=Sega Sammy Holdings|accessdate=2012-05-19|page=11|date=2007-11-12|archive-url=https://web.archive.org/web/20130120065147/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_2q_pre.pdf#page=11%7Carchive-date=2013-01-20%7Cdead-url=no}}
  272. ^ 272.0 272.1 {{cite web|title=Segment Results: Amusement Machines|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_4q_pre.pdf#page=13%7Cwork=FY 2008: Full Year Results (Ending March 2008)|publisher=Sega Sammy Holdings|accessdate=2012-05-19|page=13|date=2008-05-15|archive-url=https://web.archive.org/web/20130120065227/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_4q_pre.pdf#page=13%7Carchive-date=2013-01-20%7Cdead-url=no}}
  273. ^ {{cite web|title=Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2009|url=http://www.segasammy.co.jp/english/pdf/release/201003_3qhosoku_e__final.pdf#page=3%7Cpublisher=Sega Sammy Holdings|accessdate=2012-04-13|page=3|date=2010-02-05|archive-url=https://web.archive.org/web/20130120065401/http://www.segasammy.co.jp/english/pdf/release/201003_3qhosoku_e__final.pdf#page=3%7Carchive-date=2013-01-20%7Cdead-url=no}}
  274. ^ {{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|page=352|quote=In 1982, Universal Sales made arcade history with a game called Mr Do! Instead of selling dedicated Mr Do! machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with Mr Do! read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30,000 copies of the game in the United States alone.}}
  275. ^ 275.0 275.1 275.2 275.3 {{cite web|last=Fujihara|first=Mary|title=Inter Office Memo|url=http://www.atarigames.com/index.php?option=com_content& view=article&id=49:atari-sales-estimates-for-other-manufactures-2& amp;catid=5:atari-inter-office-memos&Itemid=5|publisher=雅達利|accessdate=2012-03-18|date=1983-11-02}}
  276. ^ 276.0 276.1 {{cite news|last=Horwitz|first=Jeremy|title=Technology: Mortal Apathy?|url=http://www.nytimes.com/2002/07/08/technology/08MIDW.html%7Caccessdate=2012-03-04%7Cnewspaper=紐約時報|date=2002-07-08|archive-url=https://web.archive.org/web/20130429175326/http://www.nytimes.com/2002/07/08/technology/08MIDW.html%7Carchive-date=2013-04-29%7Cdead-url=no}}
  277. ^ {{cite news|last=Beals|first=Gregory|title=Kings of Cool|url=http://nl.newsbank.com/nl-search/we/Archives?p_product=NWEC&p_theme=nwec&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EC05F8B217664C7&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM%7Caccessdate=2012-04-19%7Cnewspaper=新聞周刊|date=2000-12-11|quote=Konami has sold 25,000 Beatmania machines in three years. In the arcade industry, selling 1000 units is considered a success.|archive-url=https://web.archive.org/web/20130120084641/http://nl.newsbank.com/nl-search/we/Archives?p_product=NWEC&p_theme=nwec&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EC05F8B217664C7&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM%7Carchive-date=2013-01-20%7Cdead-url=no}}
  278. ^ {{cite book|title=The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|page=224|quote=Gottlieb sold approximately 25,000 Q*Bert arcade machines.}}
  279. ^ {{citation|author=Steven L. Kent|year=2001|title=The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World|publisher=Prima|url=http://books.google.co.uk /books?id=C2MH05ogU9oC|accessdate=2011-04-09|page=352|quote=With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. ... Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey J (1983).|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
  280. ^ {{cite book|title=Out Run: ZX Spectrum Instructions|year=1987|publisher={{tsl|en|U.S. Gold}}|url=http://www.worldofspectrum.org/infoseekid.cgi?id=0003563%7Caccessdate=2012-02-23%7Carchive-url=https://web.archive.org/web/20120315230632/http://www.worldofspectrum.org/infoseekid.cgi?id=0003563%7Carchive-date=2012-03-15%7Cdead-url=no}}
  281. ^ {{cite web|title=Pump It Up: Exceed drops to PS2 / Xbox|url=http://news.punchjump.com/article.php?id=1315%7Cpublisher=Punch Jump Crew|accessdate=2012-03-18|date=2005-09-08|deadurl=yes|archiveurl=https://web.archive.org/web/20130120065150/http://news.punchjump.com/article.php?id=1315%7Carchivedate=2013-01-20}}
  282. ^ {{cite book|last=Fulton|first=Jeff Fulton, Steve|title=The essential guide to Flash games : building interactive entertainment with ActionScript 3.0|year=2010|publisher=Friends of ED|location=[Berkeley, Calif.]|isbn=1-4302-2614-5|url=http://books.google.co.uk/books?id=VCR7XYUncEsC&pg=PA138%7Cedition=New ed.|coauthors=Steve Fulton|accessdate=2012-02-07|page=138|chapter=A short history of Missile Command|quote=While certainly not the size of Asteroids, the game was still a huge hit with almost 20,000 units sold.|archive-url=https://web.archive.org/web/20130628000809/http://books.google.co.uk/books?id=VCR7XYUncEsC&pg=PA138%7Carchive-date=2013-06-28%7Cdead-url=no}}
  283. ^ {{cite web|last=Fujihara|first=Mary|title=Inter Office Memo|url=http://www.atarigames.com/index.php?option=com_content& view=article&id=48:atari-sales-estimates-for-other-manufactures- games&catid=5:atari-inter-office-memos&Itemid=5|publisher=雅達利|accessdate=2012-03-18|date=1983-07-25}}
  284. ^ {{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|page=225|quote=Cinematronics sold more than 16,000 Dragon's Lair machines in 1983, for an average price of $4300. Coleco purchased the home rights to the game, giving Cinematronics an additional $2 million.}}
  285. ^ 285.0 285.1 285.2 {{cite web|title=Stern Production Numbers and More CCI Photos|url=http://www.tokensonly.com/2012/05/misc/stern-production-numbers-and-more-cci-photos/%7Caccessdate=2013-07-21%7Cdate=2012-05-01%7Carchive-url=https://web.archive.org/web/20130927113645/http://www.tokensonly.com/2012/05/misc/stern-production-numbers-and-more-cci-photos/%7Carchive-date=2013-09-27%7Cdead-url=no}}
  286. ^ 286.0 286.1 {{cite web|title=Production Numbers|url=http://www.atarigames.com/atarinumbers90s.pdf%7Cpublisher=雅達利|accessdate=2012-03-19|year=1999|archive-url=https://www.webcitation.org/6DyaXlLFE?url=http://www.atarigames.com/atarinumbers90s.pdf%7Carchive-date=2013-01-27%7Cdead-url=no}}
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  290. ^ {{citation|title=Business 1974: Industry: Space Age Pinball, Atari's PONG|work=Time|url=http://www.time.com/time/magazine/article /0,9171,952086,00.html|accessdate=2011-04-21|quote=Typical of the new games is Pong, a popular version of electronic table tennis manufactured by two-year-old Atari, Inc. (estimated fiscal 1974 revenue: $14 million) of Los Gatos, Calif. Atari sold some 8,500 games to U.S. amusement parlors and other businesses last year.|date=1983-10-05|archive-url=https://web.archive.org/web/20110411151931/http://www.time.com/time/magazine/article%7Carchive-date=2011-04-11%7Cdead-url=no}}
  291. ^ {{citation|title=Computer and Video Game Law: Cases and Materials|author=Ashley S. Lipson & Robert D. Brain|publisher=Carolina Academic Press|year=2009|isbn=1-59460-488-6|url=http://books.google.co.uk/books?id=IxNDAQAAIAAJ%7Caccessdate=2011-04-11%7Cpage=9%7Cquote=Atari eventually sold more than 19,000 Pong machines, giving rise to many imitations. Pong made its first appearance in 1972 at "Andy Capp's," a small bar in Sunnyvale, California, where the video game was literally "overplayed" as eager customers tried to cram quarters into an already heavily overloaded coin slot.|archive-url=https://web.archive.org/web/20120316105609/http://books.google.co.uk/books?id=IxNDAQAAIAAJ%7Carchive-date=2012-03-16%7Cdead-url=no}}
  292. ^ {{citation|title=The first quarter: a 25-year history of video games|author=Steven L. Kent|publisher=BWD Press|year=2000|isbn=0-9704755-0-0|url=http://books.google.co.uk/books?id=ny-CAAAAMAAJ%7Caccessdate=2011-04-09%7Cpage=83%7Cquote=Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines.|archive-url=https://web.archive.org/web/20120316101535/http://books.google.co.uk/books?id=ny-CAAAAMAAJ%7Carchive-date=2012-03-16%7Cdead-url=no}}