圖書館:电子游戏销量排行列表
{{更新|time=2019-12-25T01:23:02+00:00}}
{{split|time=2017-11-10}} {{noteTA | G1=Games }}
{{Video Games}} 最暢銷電子遊戲列表是羅列出在單一平台上銷量或出貨量高於100萬份(除非另有說明)的電子遊戲相關列表。而遊戲於全平台合計的銷量或出貨量列表則以高於1500萬份為基準。
全平台
以下是全平台(包含遊戲機、PC與手機的付費下載)銷量或出貨量超過1500萬的遊戲,並且不採計遊戲的重製版本。
# | 名稱 | 發售年 | 平台 | 銷量 |
---|---|---|---|---|
1 | Sweden}} 當個創世神 | group=n|name=Minecraft_release|Although Minecraft was first publicly available on 17 May 2009,[1] and the 1.0 version on 18 November 2011, the first version of Minecraft which required a paid account was first publicly available on 23 December 2009,[2] therefore it started accumulating sales on that year.}} | United States}} Windows,OS X,Linux,手機(Android,iOS,Windows Phone){{flagicon|United States}} Xbox 360(XBLM和實體光盤),Xbox One,{{flagicon|Japan}} PlayStation 3,PlayStation 4 ,PlayStation Vita,Wii U,樹莓派,任天堂Switch | 1億7600萬[3] |
2 | Soviet Union}} 俄羅斯方塊 | 1984 | Japan}} Game Boy, Game Boy Color, 紅白機, 手機 | 1億7000萬 |
3 | United Kingdom}} 俠盜獵車手V | 2013 | Japan}} PlayStation 3, {{flagicon|United States}} Xbox 360,{{flagicon|Japan}} PlayStation 4, {{flagicon|United States}} Xbox One, {{flagicon|United States}}Microsoft Windows | 1億1000萬[4] |
4 | Japan}} Wii Sports | 2006 | Japan}} Wii | 8287萬 |
5 | Republic of Korea}} 絕地求生 | 2017 | USA}} Microsoft Windows, {{flagicon|USA}} Xbox One,{{flagicon|Japan}} PlayStation 4 | 5000萬[5] |
6 | Japan}} 超級馬里奧兄弟 | 1985 | Japan}} 紅白機 | 4024萬 |
7 | Japan}} 馬里奧賽車Wii | 2008 | Japan}} Wii | 3526萬 |
8 | Japan}} Wii運動勝地 | 2009 | Japan}} Wii | 3189萬 |
9 | Japan}} 新超級馬里奧兄弟 | 2006 | Japan}} 任天堂DS | 3038萬 |
10 | United States}} 上古捲軸5:天際 | 2011 | United States}} Microsoft Windows{{flagicon|United States}} Xbox 360,Xbox One {{flagicon|Japan}} PlayStation 3 ,PlayStation 4和 任天堂Switch | 3000萬[6] |
11 | United States}} 暗黑破壞神III | 2012 | United States}} Microsoft Windows, OS X{{flagicon|United States}} Xbox 360 ,Xbox One {{flagicon|Japan}} PlayStation 3 ,PlayStation 4和 任天堂Switch | 3000萬[7] |
12 | Japan}} 第一次的Wii | 2006 | Japan}} Wii | 2802萬 |
13 | Japan}} 新超級馬里奧兄弟Wii | 2009 | Japan}} Wii | 2789萬 |
14 | United Kingdom}} 俠盜獵車手:聖安地列斯 | 2004 | Japan}} PlayStation 2, {{flagicon|United States}} Microsoft Windows, {{flagicon|United States}} Xbox, {{flagicon|United States}} Mac OS X, {{flagicon|United States}} Xbox 360 (XBLM), {{flagicon|Japan}} PlayStation 3 (PSN), 手機[8] | 2750萬 |
15 | United Kingdom}} 俠盜獵車手IV | 2008 | Japan}} PlayStation 3, {{flagicon|United States}} Xbox 360,{{flagicon|United States}}Microsoft Windows | 2500萬[9] |
16 | United States}} 使命召喚:黑色行動 | 2010 | United States}} Microsoft Windows, Xbox 360, {{flagicon|Japan}} PlayStation 3 和 Wii | 2500萬[10] |
17 | United States}} Kinect 大冒險 | 2010 | United States}} Xbox 360 | 2400萬 |
18 | Japan}} 任天狗 | 2005 | Japan}} 任天堂DS | 2394萬 |
19 | Japan}} 精靈寶可夢 紅·綠 | 1996 | Japan}} Game Boy 和 Game Boy Color | 2364萬 |
20 | Japan}} 馬里奧賽車DS | 2005 | Japan}} 任天堂DS | 2334萬 |
21 | Japan}} 精靈寶可夢 金·銀 | 1999 | Japan}} Game Boy 和 Game Boy Color | 2300萬 |
22 | Japan}} Wii Fit | 2007 | Japan}} Wii | 2267萬 |
23 | United States}} 使命召喚:現代戰爭2 | 2009 | United States}} Microsoft Windows, Xbox 360 和 {{flagicon|Japan}} PlayStation 3 | 2200萬[11] |
24 | Japan}} Wii Fit Plus | 2009 | Japan}} Wii | 2086萬 |
25 | Japan}} 超級瑪利歐世界 | 1990 | Japan}} 超級任天堂 | 2060萬 |
26 | Japan}} 瑪利歐賽車8 豪華版 | 2017 | Japan}} 任天堂Switch | 1901萬 |
27 | Japan}} 川島隆太教授的DS腦力強化訓練 | 2005 | Japan}} 任天堂DS | 1900萬 |
28 | Japan}} 超級馬里奧大陸 | 1989 | Japan}} Game Boy 和 Game Boy Color | 1806萬 |
29 | Japan}} 精靈寶可夢 鑽石·珍珠 | 2006 | Japan}} 任天堂DS | 1763萬 |
30 | Japan}} 超級馬里奧兄弟3 | 1988 | Japan}} 紅白機 | 1728萬[12] |
31 | United States}} 最後生還者 | 2013 | Japan}} PlayStation 3,PlayStation 4 | 1700萬[13] |
32 | United States}} 碧血狂殺2 | 2018 | Japan}} PlayStation 4,{{flagicon|United States}} Xbox One | 1700萬 |
33 | United States}} 模擬人生 | 2000 | United States}} Microsoft Windows, Mac OS | 1600萬 |
34 | Japan}} 精靈寶可夢 紅寶石·藍寶石 | 2002 | Japan}} Game Boy Advance | 1600萬 |
35 | Canada}} 極速快感:全民公敵 | 2005 | United States}} Xbox 360,Microsoft Windows,Xbox,手機,{{flagicon|Japan}} PlayStation 2,GameCube,PlayStation Portable,Game Boy Advance,任天堂DS | 1600萬[14] |
36 | Japan}} 任天堂明星大亂鬥 特別版 | 2018 | Japan}} 任天堂Switch | 1571萬 |
37 | Japan}} 精靈寶可夢 黑·白 | 2010 | Japan}} 任天堂DS | 1542萬 |
38 | Japan}} 超級馬里奧 奧德賽 | 2017 | Japan}} 任天堂Switch | 1538萬 |
39 | Japan}} 刺蝟索尼克 | 1991 | Japan}} Mega Drive/Genesis,{{flagicon|United States}} Microsoft Windows[15][16] 和 手機[17] | >1500萬 |
40 | Sweden}} 戰地3 | 2011 | United States}} Microsoft Windows, Xbox 360 和 {{flagicon|Japan}} PlayStation 3 | 1500萬[18] |
遊戲機平台
雅達利
Atari 2600
名稱 | 最初發售年份 | 銷量 | 注釋 | |
---|---|---|---|---|
吃豆人 | 1982年 | 700萬[19][20] | 當時最暢銷的家用電視遊戲。[21] | |
陷阱 | 1982年 | 400萬[22][23][24] | ||
爆破彗星 | 1981年 | 380萬[25] | 在吃豆人之前曾是最暢銷的雅達利2600遊戲。[25] | |
導彈指揮官 | 1980年 | 250萬[26] | ||
太空侵略者 | 1980年 | 200萬[27] | 第一個銷量達到100萬的遊戲卡帶。[28] | |
en|Demon Attack | 惡魔攻擊}} | 1982年 | 200萬[26] | |
E.T.外星人 | 1982年 | 150萬[29] | ||
Adventure | 1979年 | 100萬[23] | ||
en|Atlantis (video game) | 亞特蘭蒂斯}} | 1982年 | 100萬[22] | |
en|Cosmic Ark | 宇宙方舟}} | 1982年 | 100萬[26] | |
en|Kaboom! (video game) | Kaboom!}} | 1981年 | 100萬[30] | |
en|Megamania}} | 1982年 | 100萬[22] | ||
en|River Raid | 河流襲擊}} | 1982年 | 100萬[30] |
Coleco
ColecoVision
已售出或出貨至少100萬份的ColecoVision遊戲。
美泰兒
Intellivision
已售出或出貨至少100萬份的Intellivision遊戲。
- 拉斯維加斯撲克&二十一點(Las Vegas Poker & Blackjack)(200萬出貨量)[32][33]
- {{tsl|en|Astrosmash||}}(100萬)[32][34]
- {{tsl|en|Baseball (Intellivision video game)||美國職棒大聯盟}}(100萬)[32][35]
- {{tsl|en|Football (video game)||NFL橄欖球}}(100萬)[32]
- 太空艦隊(Space Armada)(100萬)[32]
- 太空之戰(Space Battle)(100萬)[32]
微軟
Xbox
已售出或出貨至少100萬份的Xbox遊戲。
名稱 | 最初發售年份 | 銷量 | |
---|---|---|---|
最後一戰2 | 2004年 | 800萬[36] | |
最後一戰:戰鬥進化 | 2001年 | 500萬[37] | |
en|Tom Clancy's Splinter Cell (video game) | 湯姆克·蘭西之分裂細胞}} | 2002年 | 300萬[38][39][40] |
神鬼寓言 | 2004年 | 300萬[41] | |
en|Project Gotham Racing | 世界街頭賽車}} | 2001年 | 250萬[42] |
俠盜獵車手合集 (Grand Theft Auto Double Pack) |
2003年 | 170萬[40][43][44] | |
星際大戰:舊共和國武士 | 2003年 | 158萬[43][44] | |
反恐精英 | 2004年 | 150萬[45][46] | |
俠盜獵車手:聖安地列斯 | 2005年 | 146萬[43][47] | |
極品飛車:地下車會2 | 2005年 | 144萬[43][47] | |
en|Madden NFL 2005 | 勁爆美式橄欖球2005}} | 2004年 | 142萬[43] |
en|Madden NFL 06 | 勁爆美式橄欖球06}} | 2005年 | 141萬[43] |
en|Call of Duty 2: Big Red One | 使命召喚2:鐵血軍營}} | 2005年 | 139萬[43] |
上古捲軸III:晨風 | 2002年 | 136萬[43] | |
en|ESPN NFL 2K5}} | 2004年 | 138萬[43] | |
en|Dead or Alive 3 | 死或生3}} | 2001年 | 128萬[40][43] |
en|Star Wars: Battlefront | 星球大戰:前線}} | 2004年 | 122萬[43][44] |
en|Star Wars: Battlefront II | 星球大戰:前線2}} | 2005年 | 113萬[43][44] |
en|Tom Clancy's Ghost Recon (video game) | 湯姆·克蘭西之幽靈行動}} | 2001年 | 113萬[40][43] |
極品飛車:地下車會 | 2004年 | 110萬[43][44] |
Xbox 360
{{main|最暢銷的Xbox 360遊戲列表}} 已售出或出貨至少五百萬份的Xbox 360遊戲。 {{:最暢銷的Xbox 360遊戲列表}}
任天堂
截至2017年3月31日,任天堂已經售出的遊戲總數為:44億9110萬套。[48]
FC遊戲機
{{main|最暢銷的FC遊戲列表}} 已售出或出貨至少兩百萬份的FC遊戲機 (NES)/Family Computer (Famicom)遊戲。
- 超級馬里奧兄弟(4024萬)[49][50]
- 超級瑪利歐兄弟3(1800萬)[51]
- 超級馬里奧兄弟USA(1000萬)[52]
- 俄羅斯方塊(800萬;[53]日本市場181萬[54])
- 塞爾達傳說(651萬)[55]
- 林克的冒險(438萬)[55]
- 激龜忍者傳(400萬)[56]
- 勇者鬥惡龍III 接著邁向傳說(日本市場380萬)[54]
- 勇者鬥惡龍IV(日本市場310萬)[54]
- 銀河戰士(273萬)[57]
- 高爾夫(日本市場246萬)[54]
- 勇者鬥惡龍II 惡靈的眾神(日本市場240萬)[54][58]
- 棒球(日本市場235萬)[54]
- R.C. Pro-Am(230萬)[59]
- 麻將(日本市場213萬)[54]
- {{tsl|en|Family Stadium||明星職業棒球}}(日本市場205萬)[54]
- 拳無虛發(200萬)[60]
截至2017年3月31日,FC遊戲機遊戲總計售出:5億1,000萬。[61]
FC磁碟機
已售出或出貨至少100萬份的Disk System遊戲。該系統只在日本發售,因此所有列出的銷售額僅包括日本。
- 超級馬里奧兄弟2(266萬)[54]
- 排球(198萬)[54]
- 塞爾達傳說(169萬)[54]
- 林克的冒險(161萬)[54]
- {{tsl|en|Pro Wrestling (Nintendo Entertainment System)||職業摔角}}(142萬)[54]
- 光之神話(109萬)[54]
- 銀河戰士(104萬)[54]
超級任天堂
{{main|最暢銷的超級任天堂遊戲列表}}
已售出或出貨至少400萬份的超級任天堂遊戲。
- 超級瑪利歐世界(2060萬)[50][62]
- 超級大金剛(900萬)[63]
- 超級馬里奧賽車(800萬)[64]
- 街頭霸王II:世界戰士(630萬)[65]
- 塞爾達傳說 眾神的三角力量(461萬)[55]
- 超級大金剛2 迪科斯與迪迪(約437萬:日本市場221萬[54],北美市場216萬)[43]
- 街頭霸王II Turbo(410萬)[65]
- 星際火狐(400萬)[66]
- 超級馬里奧 耀西島(400萬)[62]
截至2017年3月31日,超級任天堂遊戲總共售出3億7,906萬。[67]
任天堂64
{{main|最暢銷的任天堂64遊戲列表}} 已售出或出貨至少300萬份的任天堂64遊戲。
- 超級瑪利歐64(1162萬)[50][68]
- 馬里奧賽車64(900萬)[69]
- 黃金眼007(800萬)[70][71]
- 薩爾達傳說 時之笛(760萬)[55]
- 任天堂明星大亂鬥(500萬)[72]
- {{tsl|en|Diddy Kong Racing||迪迪金剛賽車}}(約443.4萬:北美及PAL市場378萬[73],日本市場653,928)[74]
- {{tsl|en|Pokémon Stadium||口袋妖怪競技場}}(約387.1萬:北美市場316萬[43],日本市場710,765)[74]
- 大金剛64(約377萬:北美市場267萬[43],日本市場110萬)[54]
- 薩爾達傳說 穆修拉的假面(336萬)[55]
- 星際火狐64(約332.5萬:北美市場276萬[43],日本市場565,222)[74]
- {{tsl|en|Banjo-Tooie||班卓與圖伊澳版}}(300萬)[75]
截止2017年3月31日,任天堂64遊戲總共售出:2億2,497萬。[76]
任天堂GameCube
{{main|最暢銷的任天堂GameCube遊戲列表}} 已售出或出貨至少200萬份的任天堂GameCube遊戲。
- 任天堂明星大亂鬥DX(709萬)[77]
- 馬里奧賽車 雙重衝擊!!(700萬)[78]
- 陽光馬里奧(550萬)[79]
- 薩爾達傳說 風之律動(307萬)[55]
- 路易吉洋樓(約263.9萬:北美市場219萬[43],日本市場348,918[80],英國市場100,000)[44]
- 動物之森(約232.1萬:北美市場168萬[43],日本市場641,300)[80]
- 馬里奧聚會4(約200.3萬:北美市場110萬[43],日本市場902,827)[80]
- 銀河戰士Prime(200萬)[81]
截止2017年3月31日,任天堂GameCube遊戲總共售出:2億857萬。[82]
Wii
{{main|最暢銷的Wii遊戲列表}} 已售出或出貨至少100萬份的Wii遊戲。 {{:最暢銷的Wii遊戲列表}}
截止2017年3月31日,Wii遊戲總共售出:9億1,785萬。[83]
Wii U
{{main|最暢銷的Wii U遊戲列表}} 已售出或出貨至少100萬份的Wii U遊戲。
- 瑪利歐賽車8 (831萬) [84]
- 新超級瑪利歐兄弟U(568萬)[85]
- 超級瑪利歐3D世界(560萬)[86]
- 任天堂明星大亂鬥3DS/Wii U(520萬)[87]
- 任天堂樂園(520萬)[88]
- Splatoon(480萬)[89]
- 超級瑪利歐製作大師(395萬)[90]
- 新超級路易吉U(295萬)[91]
- 薩爾達傳說 風之律動 HD(217萬)[92]
- 瑪利歐派對10(209萬)[93]
- Wii 派對 U(158萬)[94]
- 耀西羊毛世界(131萬)[95]
- 薩爾達無雙(100萬)[96]
截至2017年3月31日,Wii U遊戲總共售出:9,885萬。[97]
任天堂Switch
{{main|暢銷任天堂Switch遊戲列表}} 已售出或出貨至少250萬份的任天堂Switch遊戲。
- 瑪利歐賽車8 豪華版(1669萬)[98]
- 超級馬里奧 奧德賽(1444萬)[98]
- 任天堂明星大亂鬥 特別版(1381萬)[98]
- 薩爾達傳說 曠野之息(1277萬)[98]
- 精靈寶可夢 Let's Go!皮卡丘/Let's Go!伊布(1063萬)[98]
- Splatoon 2(870萬)[98]
- 超級瑪利歐派對(640萬)[98]
- 新超級瑪利歐兄弟U 豪華版(331萬)[98]
- 1-2-Switch(297萬)[98]
- 瑪利歐網球 王牌高手(264萬)[98]
- 星之卡比 新星同盟(256萬)[98]
截至2019年3月底,任天堂Switch遊戲總共售出:1億8,752份。[98]
Game Boy and Game Boy Color
{{main|最暢銷的Game Boy遊戲列表}} 已售出或出貨至少五百萬份的Game Boy及Game Boy Color遊戲。
- 俄羅斯方塊(3500萬)[99]
- 精靈寶可夢 紅·綠(約2364萬:日本市場1023萬[54],美國市場985萬[43],英國市場356萬)[100]
- 精靈寶可夢 金·銀(總計2300萬[101]:美國市場760萬[43],日本市場超過700萬[102],英國市場60萬)[100]
- 超級瑪利歐GB(1806萬)[50][103]
- 超級瑪利歐樂園2 六個金幣(1109萬)[104][50]
- 精靈寶可夢 皮卡丘(約886萬:美國市場510萬[43],日本市場316萬[54],英國市場100萬)[105]
- 薩爾達傳說 夢見島(約605萬[55]:DX版本222萬)[55]
截至2017年3月31日,Game Boy及Game Boy Color遊戲總共發售:5億111萬。[106]
Game Boy Advance
{{main|最暢銷的Game Boy Advance遊戲列表}} 已售出或出貨至少二百萬份的Game Boy Advance遊戲。
- 精靈寶可夢 紅寶石·藍寶石(1300萬)[107]
- 精靈寶可夢 火紅·葉綠(1182萬)[108]
- 精靈寶可夢 綠寶石(632萬)[109]
- 超級瑪利歐兄弟Advance2(約417.9萬:北美市場316萬[43],日本市場919,234[110],英國市場10萬)[44]
- 超級馬里奧兄弟Advance(約393.8萬:北美市場285萬[43],日本市場887,505[110],英國市場20萬)[47]
- 馬里奧賽車Advance(約376.8萬:北美市場253萬[43],日本市場938,175[110],英國市場30萬)[100]
- {{tsl|en|Super Mario Advance 4: Super Mario Bros. 3||超級瑪利歐進化版4:超級瑪利歐兄弟3}}(約369.8萬:北美市場288萬[43],日本市場718,207[110],英國市場10萬)[44]
- {{tsl|en|Namco Museum||南夢宮博物館}}(北美市場296萬)[43]
- {{tsl|en|Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team||口袋妖怪不可思議迷宮:赤之救援隊}}(220萬)[109]
- 耀西之島:超級瑪利歐Advance 3(約219.6萬:北美市場158萬[43],日本市場515,633[110],英國市場10萬)[44]
- 薩爾達傳說 眾神的三角神力與四人之劍(約202.4萬:北美市場163萬[43],日本市場293,98[110],英國市場10萬)[44]
截止2017年3月31日,Game Boy Advance遊戲總共售出:3億7,742萬。[111]
Nintendo DS
{{main|最暢銷的Nintendo DS遊戲列表}} 已售出或出貨至少五百萬份的任天堂DS遊戲。
- 新超級馬里奧兄弟(3080萬)[112]
- 任天狗 (all versions)(2396萬)[112]
- 馬里奧賽車DS(2360萬)[112]
- DS腦力鍛鍊(1901萬)[112]
- 精靈寶可夢 鑽石·珍珠(1767萬)[112]
- 精靈寶可夢 黑·白(1564萬)[112]
- DS腦力強化訓練(1488萬)[112]
- 精靈寶可夢 心金·魂銀(1272萬)[112]
- 歡迎光臨 動物之森(1175萬)[112]
- 超級馬里奧64DS(1106萬)[112]
- 瑪利歐派對DS(821萬)[113]
- 精靈寶可夢 黑2·白2(781萬)[114]
- {{tsl|en|Pokémon Platinum||口袋妖怪:白金}}(706萬)[115]
- 勇者鬥惡龍IX 星空的守護者(約534萬:日本市場429萬[116],海外市場105萬)[113]
- {{tsl|en|Big Brain Academy||大腦學院}}(501萬)[117]
截止2017年3月31日,任天堂DS遊戲總共售出:9億4,855萬。[118]
Nintendo 3DS
{{main|最暢銷的Nintendo 3DS遊戲列表}} 已售出或出貨至少100萬份的任天堂3DS遊戲。
- 精靈寶可夢 X·Y(1,615萬)[119]
- 精靈寶可夢 太陽·月亮(1,567萬)[120]
- 瑪利歐賽車7(1,557萬)[121]
- 神奇寶貝 終極紅寶石‧始源藍寶石(1,379萬)[122]
- 新超級馬里奧兄弟2(1,144萬)[123]
- 超級瑪利歐3D樂園(1,133萬)[124]
- 來吧!動物之森(1,109萬)[125]
- 任天堂明星大亂鬥3DS/Wii U(881萬)[126]
- 朋友收藏集新生活(581萬)[127]
- 路易吉洋樓2(538萬)[128]
- 怪物獵人4(410萬)[129]
- 怪物獵人4 終極版(400萬)[130]
- 任天狗+貓(396萬)[131]
- 塞爾達傳說 時之笛 3D(430萬)[132]
- 怪物獵人X(320萬)[133]
- 妖怪手錶2 元祖/本家(310萬)[134]
- 動物之森 快樂家園設計師(293萬)[135]
- 妖怪手錶2 真打(475萬)[136]
- 塞爾達傳說 眾神的三角力量2(251萬)[137]
- 怪物獵人3 終極版(250萬)[138]
- 紙片馬里奧 貼紙之星(221萬)[139]
- 妖怪手錶Busters 赤貓團/白犬隊(216萬)[140]
- 瑪利歐與路易吉RPG4 夢境冒險(208萬)[141]
- 薩爾達傳說 穆修拉的假面(203萬)[142]
- 超級瑪利歐製作大師(200萬)[143]
- 火焰之紋章 覺醒(179萬)[144]
- 星之卡比 三重豪華版(178萬)[145]
- 大金剛再起 3D(152萬)[146]
- 龍族拼圖 Z(150萬)[147]
- 王國之心 3D [夢降深處](132萬)[148]
- 妖怪手錶(129萬)[149]
- 勇者鬥惡龍VII 伊甸的戰士們(123萬)[150]
- 樂高小城:臥底密探追捕(120萬)[151]
- 超級快打旋風4 3D版(120萬)[152]
- 新·光神話 帕爾提娜之鏡(118萬)[153]
- 瑪利歐派對環島之旅(114萬)[154]
- 瑪利歐網球公開賽(111萬)[155]
- 薩爾達傳說 三角神力三劍士(108萬)[156]
- 勇氣默示錄(100萬)[157]
- 幻想生活(100萬)[158]
- 怪物彈珠(100萬)[159]
截止2017年6月30日,任天堂3DS遊戲總共售出:3億3,510萬。[160]
世嘉
Sega Mega Drive/Genesis
已售出或出貨至少100萬份的Sega Mega Drive/Genesis遊戲。
- 刺蝟索尼克(超過1500萬)[161]
- 刺蝟索尼克2(600萬)[162]
- {{tsl|en|Disney's Aladdin (video game)||阿拉丁}}(400萬)[163]
- {{tsl|en|NBA Jam}}(北美市場193萬)[43]
- 真人快打II(北美市場178萬)[43]
- 街頭霸王2-特別冠軍版(165萬)[65]
- 獸王記(北美市場至少140萬)[164]
- {{tsl|en|Sonic & Knuckles||索尼克與納克魯斯}}(北美市場超過124萬)[43]
- 刺蝟索尼克3(美國市場102萬)[43]
- {{tsl|en|Jurassic Park (Sega game)||侏羅紀公園}}(超過100萬)[165]
- {{tsl|en|Ms. Pac-Man||吃豆小姐}}(北美市場超過100萬)[166]
- {{tsl|en|NFL Prime Time '98||NFL '98}}(北美市場超過100萬)[167]
- {{tsl|en|NFL Football '94 Starring Joe Montana||NFL橄欖球94}}(超過100萬)[165]
- {{tsl|en|Sonic Spinball||索尼克彈球}}(超過100萬)[165]
- X戰警(超過100萬)[165]
- {{tsl|en|Mighty Morphin Power Rangers (video game)||金剛戰士}}(美國市場100萬)[168][169]
Sega Saturn
已售出或出貨至少100萬份的世嘉土星遊戲。
Dreamcast
已售出或出貨至少100萬份的Dreamcast遊戲。
- 索尼克大冒險(250萬)[172]
- 劍魂(130萬)[173]
- 瘋狂出租車(約122.5萬:美國市場111萬[43],日本市場115,039)[174]
- 莎木 一章 橫須賀(120萬)[175]
- 生化危機 聖女密碼(114萬)[65]
- {{tsl|en|NFL 2K}}(美國市場113萬)[43]
- {{tsl|en|NFL 2K||NFL 2K1}}(美國市場101萬)[43]
索尼
PlayStation
{{main|最暢銷的PlayStation遊戲列表}} 已售出或出貨至少五百萬份的PlayStation遊戲。
{{:最暢銷的PlayStation遊戲列表}}
PlayStation 2
{{main|最暢銷的PlayStation 2遊戲列表}} {{:最暢銷的PlayStation 2遊戲列表}}
PlayStation 3
已售出或出貨至少100萬份的PlayStation 3遊戲。
- 跑車浪漫旅5(1066萬)[176]
- {{tsl|en|Gran Turismo 5 Prologue||GT賽車5序章}}(535萬)[176]
- 戰神III(5,197,632:北美和拉丁美洲市場2,818,033,PAL區1,961,733,日本和SCE亞洲市場417,866)[177]
- 決勝時刻:現代戰爭2(約480萬:美國市場353.1萬[178][179][180],日本市場普通版244,578、The Best版25,268[181],英國市場至少100萬)[182]
- 秘境探險3:德瑞克的騙局(380萬)[183]
- 秘境探險2:盜亦有道(380萬)[184]
- 最後生還者(340萬)[185]
- {{tsl|en|MotorStorm||摩托風暴}}(331萬)[186]
- 決勝時刻:黑色行動(約326.9萬:美國市場309.4萬[187],日本市場175,813)[181]
- 潛龍諜影4 愛國者之槍(約300萬[188][189]:美國市場107.6萬[190] 日本市場706,461[181],歐洲市場100萬[191],英國市場20萬)[100]
- 小小大星球(300萬)[192]
- 最終幻想XIII(約297萬:日本市場190.4萬[193],亞洲其他地區14萬[116],美國市場82.82萬[194],英國市場10萬)[44]
- 俠盜獵車手IV(約273萬:美國市場189萬[195],日本市場普通版211,240、The Best版37,306[196],英國市場60萬)[105]
- 秘境探險:黃金城秘寶(260萬)[197][198]
- 抵抗:滅絕人類(250萬)[199]
- {{tsl|en|God of War Collection||戰神合集}}(2,418,516:北美和拉丁美洲市場1,748,663,PAL區514,253,日本和SCE亞洲市場155,600)[177]
- 殺戮地帶2(200萬)[200]
- {{tsl|en|Infamous (video game)||惡名昭彰}}(近200萬)[201]
- 決勝時刻4:現代戰爭(約197.7萬:美國市場110.6萬[202],日本市場普通版122,019、The Best版149,028[181],英國市場60萬)[105]
- 決勝時刻:戰爭世界(約183萬:美國市場123.8萬[202] ,英國市場60萬)[105]
- 暴雨殺機(170萬)[203]
- 生化危機5(約162萬:美國市場585,000[204],日本市場普通版520,564、金版258,961[181],英國市場20萬[47] ,法國市場62,040)[205]
- 玄天神劍(150萬)[206]
- 荒野大鏢客:救贖(約135萬:美國市場947,400[207][208],英國市場30萬[100],日本市場109,340)[181]
- {{tsl|en|Ratchet & Clank Future: Tools of Destruction||瑞奇與叮噹未來:毀滅工具}}(125萬)[209]
- {{tsl|en|MotorStorm: Pacific Rift||摩托風暴:太平洋大峽谷}}(100萬)[210]
截止2012年3月31日,PlayStation 3遊戲總計售出:5.95億[211]。
PlayStation Portable
已售出或出貨至少100萬份的PlayStation Portable遊戲。
- GT賽車(422萬)[176]
- 魔物獵人攜帶版3rd(日本市場412萬)[212]
- 戰神:奧林匹斯之鏈(3,264,178:北美及拉丁美洲市場1,748,663,PAL區1,399,293,日本市場及SCE Asia地區136,478)[177]
- 魔物獵人攜帶版2nd G(310萬,[65]出貨350萬)[213]
- 俠盜獵車手:自由城故事(約2,725,507:北美市場200萬[214],日本市場125,507[215],英國市場60萬)[105]
- 核心危機 -最終幻想VII-(約259萬:日本市場83萬,北美市場71萬[216][217],歐洲市場55萬)[217]
- {{tsl|en|Daxter (video game)||達斯特}}(230萬)[218]
- {{tsl|en|Monster Hunter Freedom 2||魔物獵人攜帶版2nd}}(230萬)[65]
- 王國之心 夢中降生(191萬)[219]
- 最終幻想 紛爭(181萬)[116]
- 極速快感:全民公敵 5-1-0(約132萬:北美市場110萬[214],歐洲市場20萬[47],日本市場27,151)[215]
- {{tsl|en|Midnight Club 3: DUB Edition||灣岸午夜俱樂部3:DUB版}}(約130萬:美國市場110萬[214],英國市場20萬)[47]
- 魔物獵人攜帶版(120萬)[65]
- 戰神:斯巴達的亡魂(約1,196,626:北美及拉丁美洲市場530,815,PAL區605,382,日本市場及SCE Asia地區60,429)[177]
- 俠盜獵車手:罪惡城市傳奇(約113萬:美國市場95萬[214],英國市場10萬[44],日本市場80,420)[215]
- {{tsl|en|Everybody's Golf Portable||大眾高爾夫攜帶版}}(100萬)[220]
- 鐵拳5:闇黑復甦(100萬)[221]
- {{tsl|en|Wipeout Pure||反重力賽車}}(100萬)[222]
截止2012年3月31日,PlayStation Portable遊戲總計售出:3.302億[223]。
PlayStation Vita
已售出或出貨至少100萬份的PlayStation Vita遊戲。
截止2013年9月22日總計售出PlayStation Vita遊戲:1433萬[225]
平台捆綁遊戲
已售出或出貨1000萬份的捆綁於遊戲主機的遊戲
PC
{{main|最暢銷PC遊戲列表}} Microsoft Windows、Mac OS X和Linux平台上賣出或送出至少五百萬份的PC遊戲的列表。資料片的銷量不算在原版遊戲的銷量內(除了星海爭霸II:自由之翼和激戰之外)。
移動手機
{{see also|手機遊戲}}
付費下載
- 俄羅斯方塊(1億)[228]
- 我的世界 便攜版(5000萬)[229]
- 吃豆人(北美市場3000萬)[230]
- {{tsl|en|Sonic Dash||索尼克衝刺}}(2000萬)[231]
- 憤怒的小鳥(1200萬)[232]
- {{tsl|en|Block Breaker Deluxe||豪華打磚塊}}(800萬)[233]
- 刺蝟索尼克(北美及歐洲市場800萬)[234]
- 水果忍者(600萬)[235]
- 塗鴉跳躍(500萬)[236]
- 最終幻想IV The After -月之歸還-(300萬)[237]
- {{tsl|en|Flight Control (video game)||航空指揮官}}(200萬)[238]
- {{tsl|en|Pocket God}}(200萬)[239]
- {{tsl|en|Brain Challenge||頭腦風暴}}(150萬)[240]
- 深海垂釣(Flick Fishing)(130萬)[241]
- 泡泡龍(Bubble Bash)(100萬)[233]
- Coin Stack 2600(韓國市場100萬)[242]
- 割繩子(100萬)[243]
- {{tsl|en|Doom RPG}}(100萬)[244]
- {{tsl|en|Guitar Hero Mobile series||吉他英雄III 移動版}}(100萬)[245]
- {{tsl|en|Super Bomberman||超級炸彈人}}(100萬)[246]
- 瘟疫公司(iOS平台200萬)[247]
免費試用下載
{{see also|免費增值}}
街機
{{main|List of highest-grossing arcade games}} {{see also|Golden age of arcade video games}}
已售出或出貨至少10000份的街機遊戲
- 吃豆人(400,000)[255]
- 太空侵略者(360,000)[256]
- 街頭霸王II(200,000){{#tag:ref|街頭霸王II:
- 街頭霸王2'-四大天王(日本市場14萬)[257]
- 街頭霸王II天下鬥士(60,000)[258]
|group=n}}
- 大金剛(132,000)[259]
- {{tsl|en|Ms. Pac-Man}}(125,000)[260][261]
- 爆破彗星(100,000)[261][262]
- 保衛者(60,000)[263][264]
- {{tsl|en|Centipede (video game)||Centipede}}(55,988)[265]
- 小蜜蜂(美國市場40,000)[266]
- StarHorse2(38,614){{#tag:ref|StarHorse2:
- From April 2005 to March 2007: 18,079 units
- StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[267] and 1,799 units during April–June 2006)[268]
- StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[269] and 2,155 body and satellite units in fiscal year ending March 2007)[270]
- From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[271] and 9,519 conversion kits in fiscal year ended March 2008)[272]
- From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[273]
|group=n|name=StarHorse2Sales}}
- 大金剛Jr. (30,000 in the US)[259]
- {{tsl|en|Mr. Do!}} (30,000 in the US)[274]
- 暴風雨 (29,000)[275]
- Mortal Kombat II (27,000)[276]
- 狂熱節拍 (25,000)[277]
- {{tsl|en|Q*bert}} (25,000)[278]
- {{tsl|en|Mortal Kombat (video game)||Mortal Kombat}} (24,000)[276]
- 機器人大戰:2084 (23,000)[275]
- 打氣人(美國市場22,228)[265]
- {{tsl|en|Pole Position (video game)||Pole Position}} (21,000 in the US)[275]
- 大力水手 (20,000 in the US)[279]
- Out Run (20,000)[280]
- Pump It Up (20,000)[281]
- 導彈指揮官 (20,000)[282]
- {{tsl|en|Jungle Hunt}} (18,000 in the US)[283]
- 龍穴歷險記 (16,000)[284]
- Berzerk (15,780)[285]
- {{tsl|en|Scramble (video game)||Scramble}} (15,136 sold by {{tsl|en|Stern (game company)||Stern}} in North America)[285]
- 終極戰區 (15,122)[286]
- {{tsl|en|Stargate (video game)||Stargate}} (15,000)[275]
- 甲蟲王者 (13,500)[287]
- {{tsl|en|List of Konami games#2000-2009||Mahjong Fight Club 3}} (13,000)[288]
- {{tsl|en|List of Sega arcade games#Sega Lindbergh / Lindbergh Red / Lindbergh Blue games||Sega Network Mahjong MJ4}} (12,892){{#tag:ref|{{tsl|en|List of Sega arcade games#Sega Lindbergh / Lindbergh Red / Lindbergh Blue games||Sega Network Mahjong MJ4}}:
- Fiscal year ended March 2008: 10,427[272]
- Fiscal year ended March 2009: 2,465[289]
|group=n|name=MJ4Sales}}
另見
{{暢銷電子遊戲產品}}
注釋
{{Reflist|group=n}}
參考
{{Reflist|colwidth=25em}}
{{vgbestsellers}}
{{DEFAULTSORT:List Of Best-Selling Video Games}}
- ^ {{cite web |url= http://notch.tumblr.com/post/109000107/minecraft-0-0-11a-for-public-consumption |title= Minecraft 0.0.11a for public consumption : The Word of Notch |last= Persson |first= Markus |date= {{Date|2009-05-17}} |website= Tumblr |accessdate= {{Date|2014-02-23}} |archive-url= https://web.archive.org/web/20150716115516/http://notch.tumblr.com/post/109000107/minecraft-0-0-11a-for-public-consumption |archive-date= 2015-07-16 |dead-url= no }}
- ^ {{cite web |url= http://minecraft.gamepedia.com/Version_history/Indev |title= Version history/Indev - Minecraft Wiki |author= Minecraft Wiki's contributors |date= {{Date|2014-01-19}} |website= Minecraft Wiki |accessdate= {{Date|2014-02-23}} |archive-url= https://web.archive.org/web/20141019025502/http://minecraft.gamepedia.com/Version_history/Indev |archive-date= 2014-10-19 |dead-url= no }}
- ^ {{Cite web |url=https://www.windowscentral.com/minecraft-dungeons |title=存檔副本 |access-date=2019-01-04 |archive-url=https://web.archive.org/web/20181228183700/https://www.windowscentral.com/minecraft-dungeons |archive-date=2018-12-28 |dead-url=no }}
- ^ {{cite web |last=Valentine |first=Rebekah |title=Grand Theft Auto V has sold 110m copies |url=https://www.gamesindustry.biz/articles/2019-05-13-grand-theft-auto-v-has-sold-110m-copies |website=Gamesindustry.biz |date=2019-05-13 |accessdate=2019-05-13 |archive-url=https://web.archive.org/web/20190513223725/https://www.gamesindustry.biz/articles/2019-05-13-grand-theft-auto-v-has-sold-110m-copies |archive-date=2019-05-13 |dead-url=no }}
- ^ {{Cite news|url=http://www.yystv.cn/n/1126%7Ctitle=《绝地求生》迎来首次打折,现价67元%7Cauthor=游研社%7Cdate=%7Cwork=%7Caccessdate=2018-06-20%7Carchive-url=https://web.archive.org/web/20180621070003/http://www.yystv.cn/n/1126%7Carchive-date=2018-06-21%7Cdead-url=no}}
- ^ {{Cite web |url=https://www.rollingstone.com/culture/culture-features/skyrim-creator-on-why-well-have-to-wait-for-another-elder-scrolls-128377/ |title=存檔副本 |access-date=2019-01-04 |archive-url=https://web.archive.org/web/20181116093239/https://www.rollingstone.com/culture/culture-features/skyrim-creator-on-why-well-have-to-wait-for-another-elder-scrolls-128377/ |archive-date=2018-11-16 |dead-url=no }}
- ^ {{cite web|url=http://www.eurogamer.net/articles/2014-02-07-diablo-3-sales-hit-15m-as-wow-subs-rise%7Ctitle=Diablo 3 sales hit 15m as WOW subs rise|last=Yin-Poole|first=Wesley|date=2014-02-07|work=Eurogamer|publisher=Gamer Network|accessdate=2014-02-07|archive-url=https://web.archive.org/web/20140213084808/http://www.eurogamer.net/articles/2014-02-07-diablo-3-sales-hit-15m-as-wow-subs-rise%7Carchive-date=2014-02-13%7Cdead-url=no}}
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- ^ {{cite web|title=Guinness pours out its Top 50 Games of All Time|url=http://www.joystiq.com/2009/02/26/guinness-pours-out-its-top-50-games-of-all-time/%7Cpublisher=Joystiq%7Caccessdate=2010-01-24%7Clast=Ransom-Wiley%7Cfirst=James%7Cdate=2009-02-26%7Carchive-url=https://web.archive.org/web/20150629142921/http://www.engadget.com/2009/02/26/guinness-pours-out-its-top-50-games-of-all-time/%7Carchive-date=2015-06-29%7Cdead-url=yes}}
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- ^ 引用錯誤:沒有為名為
nintendo_mar13
的參考文獻提供內容 - ^ {{cite web|url=http://www.nintendo.co.jp/ir/pdf/2010/100507e.pdf#page=6%7Ctitle=Supplementary Information about Earnings Release|publisher=任天堂|date=2010-05-07|format=PDF|accessdate=2010-05-07|page=6|archive-url=https://www.webcitation.org/6E9wM6V9R?url=http://www.nintendo.co.jp/ir/pdf/2010/100507e.pdf#page=6%7Carchive-date=2013-02-03%7Cdead-url=no}}
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gtseries
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- ^ {{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=21937%7Ctitle=NPD Exclusive: U.S. Sales For LBP, MGS4, More Revealed|first=Matt|last=Matthews|date=2009-01-21|publisher=Gamasutra|access-date=2013-09-23|archive-url=https://web.archive.org/web/20131001182315/http://www.gamasutra.com/php-bin/news_index.php?story=21937%7Carchive-date=2013-10-01%7Cdead-url=no}}
- ^ {{cite web|url=http://www.mcvuk.com/news/30959/Metal-Gear-Solid-4-hits-a-million-in-first-week%7Cdate=2008-06-24%7Cpublisher={{tsl%7Cen%7CMarket for Home Computing and Video Games}}|title=Metal Gear Solid 4 hits 1m sales in first week|first=Neil|last=Long|accessdate=2008-06-25|archive-url=https://www.webcitation.org/6BdGwmrKT?url=http://www.mcvuk.com/news/read/metal-gear-solid-4-hits-1m-sales-in-first-week%7Carchive-date=2012-10-23%7Cdead-url=no}}
- ^ {{cite web|url=http://www.gamespot.com/ps3/action/littlebigplanet2/news.html?sid=6261823%7Ctitle=Little Big Planet 2 Hands-On|date=2010-05-10|accessdate=2010-05-10| publisher=GameSpot}}
- ^ {{cite web|title=Square Enix|url=http://garaph.info/gamesearch.php?publisher=Square%20Enix&opt=0%7Cpublisher=Garaph (based on Fami通 data)|accessdate=2013-06-07|archive-url=https://web.archive.org/web/20160110162447/http://garaph.info/gamesearch.php?publisher=Square%20Enix&opt=0%7Carchive-date=2016-01-10%7Cdead-url=no}}
- ^ {{cite web|url=http://kotaku.com/5518299/god-of-war-iii-pokemon--more-battle-it-out-for-marchs-bestseller-crown%7Ctitle=God of War III, Pokemon & More Battle It Out For March's Bestseller Crown|last=McWhertor|first=Michael|date=2010-04-15|publisher=Kotaku|accessdate=2010-04-18|archive-url=https://web.archive.org/web/20100418031720/http://kotaku.com/5518299/god-of-war-iii-pokemon--more-battle-it-out-for-marchs-bestseller-crown%7Carchive-date=2010-04-18%7Cdead-url=no}}
- ^ {{cite web|url=http://www.gamedaily.com/articles/news/npd-nintendo-drives-08-industry-sales-past-21-billion-/%7Cfirst=James%7Clast=Brightman%7Ctitle=NPD: Nintendo Drives '08 Industry Sales Past $21 Billion|date=2009-01-15|publisher={{tsl|en|GameDaily}}|accessdate=2009-01-16|deadurl=yes|archiveurl=https://web.archive.org/web/20090118175623/http://www.gamedaily.com/articles/news/npd-nintendo-drives-08-industry-sales-past-21-billion-/%7Carchivedate=2009-01-18}}
- ^ {{cite web|url=http://kotaku.com/5085929/kirby-chews-up-spits-out-niko-bellic-in-japan%7Ctitle=Kirby Chews Up, Spits Out Niko Bellic In Japan|first=Michael|last=McWhertor|date=2008-11-13|accessdate=2008-11-14|publisher=Kotaku|archive-url=https://web.archive.org/web/20081220163132/http://kotaku.com/5085929/kirby-chews-up-spits-out-niko-bellic-in-japan%7Carchive-date=2008-12-20%7Cdead-url=no}}
- ^ PS3 motion controller revealed, God of War III due in March {{Wayback|url=http://e3.gamespot.com/story/6210509/ps3-motion-controller-revealed-god-of-war-iii-due-in-march |date=20090605095310 }} "[11:20] Uncharted sold over 2.6 million units globally, and is a huge hit."
- ^ Sony E3 Conference Live Blog {{Wayback|url=http://www.thesixthaxis.com/2009/06/02/sony-e3-conference-live-blog/ |date=20130927053000 }} "[7:24] thesixthaxis: Uncharted actually sold over 2.6 million copies, that’s really good."
- ^ {{cite web|url=http://www.gametrailers.com/player/31025.html%7Cdate=2008-02-25%7Caccessdate=2007-06-11%7Cpublisher=GameTrailers|title=DICE 2008 Ted Price Interview (Towards the End of the Interview)|deadurl=yes|archiveurl=https://web.archive.org/web/20080227140147/http://www.gametrailers.com/player/31025.html%7Carchivedate=2008-02-27}}
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- ^ {{cite web|url=http://www.jeuxvideo.com/news/2009/00032834-resident-evil-5-les-ventes-francaises.htm%7Ctitle=Resident Evil 5 : les ventes françaises|publisher=JeuxVideo.com|date=2009-03-21|language=fr|accessdate=2009-07-13|archive-url=https://web.archive.org/web/20090326025813/http://www.jeuxvideo.com/news/2009/00032834-resident-evil-5-les-ventes-francaises.htm%7Carchive-date=2009-03-26%7Cdead-url=no}}
- ^ {{cite web|url=http://www.computerandvideogames.com/article.php?id=240867%7Cdate=2010-03-29%7Caccessdate=2010-04-02%7Cpublisher=Computer and Video Games|title=Ninja Theory: We made no money on PS3 with Heavenly Sword|author=Mike Jackson|archive-url=https://web.archive.org/web/20100401032107/http://www.computerandvideogames.com/article.php?id=240867%7Carchive-date=2010-04-01%7Cdead-url=no}}
- ^ {{cite web| url=http://www.gamespot.com/xbox360/action/reddeadredemption/news.html?sid=6267868%7C title=Red Dead Redemption sells 1.5M, May game sales slide 5% - NPD| author=Tor Thorsen| date=2010-07-02| accessdate=2010-07-13| publisher=GameSpot| archive-url=https://web.archive.org/web/20110628225023/http://www.gamespot.com/xbox360/action/reddeadredemption/news.html?sid=6267868%7C archive-date=2011-06-28| dead-url=no}}
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- ^ {{cite web|url=http://www.square-enix.com/jp/ir/e/data/financial/download/20080523en_34.pdf#page=3%7Ctitle=Consolidated Financial Results for Fiscal Year Ended March 31, 2008|date=2008-05-23|publisher=史克威爾艾尼克斯|format=PDF|page=3|accessdate=2008-05-24|archive-url=https://web.archive.org/web/20081114090703/http://www.square-enix.com/jp/ir/e/data/financial/download/20080523en_34.pdf#page=3%7Carchive-date=2008-11-14%7Cdead-url=no}}
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- ^ {{cite web|url=http://www.gamedaily.com/articles/news/god-of-war-psp-dev-talks-about-ending-psp-development/?biz=1%7Ctitle=God of War PSP Dev Talks About Ending PSP Development|date=2008-06-11|first=James|last=Brightman|publisher={{tsl|en|GameDaily}}|accessdate=2008-06-11|deadurl=yes|archiveurl=https://web.archive.org/web/20090224194513/http://www.gamedaily.com/articles/news/god-of-war-psp-dev-talks-about-ending-psp-development/?biz=1%7Carchivedate=2009-02-24}}
- ^ {{Cite web |url=http://www.vgchartz.com/game/7402/kingdom-hearts-birth-by-sleep/ |title=存檔副本 |access-date=2013-09-23 |archive-url=https://web.archive.org/web/20130928101156/http://www.vgchartz.com/game/7402/kingdom-hearts-birth-by-sleep/ |archive-date=2013-09-28 |dead-url=no }}
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- ^ {{cite web|url=http://www.scei.co.jp/corporate/data/bizdatapspsoft_sale_e.html%7Ctitle=PSP Worldwide Software Sales Units|accessdate=2012-08-05|deadurl=yes|archiveurl=https://web.archive.org/web/20120922202508/http://www.scei.co.jp/corporate/data/bizdatapspsoft_sale_e.html%7Carchivedate=2012-09-22}}
- ^ {{Cite web |url=http://www.vgchartz.com/game/51791/uncharted-golden-abyss/ |title=存檔副本 |access-date=2013-09-23 |archive-url=https://web.archive.org/web/20130923000637/http://www.vgchartz.com/game/51791/uncharted-golden-abyss/ |archive-date=2013-09-23 |dead-url=no }}
- ^ {{cite web|url=http://www.vgchartz.com/platform/43/playstation-vita/%7Ctitle=PlayStation Vita - VGCharts|accessdate=2013-09-22|archive-url=https://web.archive.org/web/20130922045906/http://www.vgchartz.com/platform/43/playstation-vita/%7Carchive-date=2013-09-22%7Cdead-url=no}}
- ^ 引用錯誤:沒有為名為
130131e
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- ^ {{cite press release |url=http://www.mcvuk.com/press-releases/52999/Flick-Fishing |title=Flick Fishing Celebrates First Anniversary with Update! |accessdate=2010-01-03 |date=2009-11-13 |publisher={{tsl|en|Freeverse}}}}
- ^ {{cite web|url=http://www.siliconera.com/2006/05/08/e3-2006-hidden-gems-to-watch-out-for/%7Ctitle=E3 2006 Hidden gems to watch out for|author=Spencer|date=2006-05-08|accessdate=2008-02-06|publisher=Siliconera|archive-url=https://web.archive.org/web/20080129141619/http://www.siliconera.com/2006/05/08/e3-2006-hidden-gems-to-watch-out-for/%7Carchive-date=2008-01-29%7Cdead-url=no}}
- ^ {{cite web|last=Benedetti|first=Winda|title=Superb 'Cut the Rope' game ties up iPhone/iPad charts|url=http://technolog.msnbc.msn.com/_news/2010/10/13/5286278-superb-cut-the-rope-game-ties-up-iphoneipad-charts%7Caccessdate=2010-10-16%7Cwork={{tsl%7Cen%7CNewsvine}}%7Cpublisher=msnbc.com|date=2010-10-13|deadurl=yes|archiveurl=https://web.archive.org/web/20101016233807/http://technolog.msnbc.msn.com/_news/2010/10/13/5286278-superb-cut-the-rope-game-ties-up-iphoneipad-charts%7Carchivedate=2010-10-16}}
- ^ {{cite web|url=http://www.gamasutra.com/view/feature/1623/the_tao_of_id__kevin_cloud_steve_.php?page=3%7Cpage=3%7Ctitle=The Tao Of Id - Kevin Cloud, Steve Nix Talk Tech, Future Of PC|publisher=Gamasutra|accessdate=2008-03-03|date=2007-08-17|first=Brandon|last=Sheffield|archive-url=https://web.archive.org/web/20080227101959/http://www.gamasutra.com/view/feature/1623/the_tao_of_id__kevin_cloud_steve_.php?page=3%7Carchive-date=2008-02-27%7Cdead-url=no}}
- ^ {{cite news|url=http://www.pcmag.com/article2/0,2817,2320042,00.asp%7Ctitle='Guitar Hero Mobile' a Smashing Success|date=2008-06-13|accessdate=2008-09-08|first=Andrew|last=Podolsky|publisher={{tsl|en|PC Magazine}}|archive-url=https://web.archive.org/web/20080614172354/http://www.pcmag.com/article2/0,2817,2320042,00.asp%7Carchive-date=2008-06-14%7Cdead-url=no}}
- ^ {{cite press release|url=http://www.gamershell.com/companies/hudson/393495.html%7Ctitle=Hudson Entertainment Brings Bomberman Land Series to Mobile Phones|date=2008-01-25|accessdate=2008-06-20|publisher=Hudson Soft|archive-url=https://web.archive.org/web/20090923124703/http://www.gamershell.com/companies/hudson/393495.html%7Carchive-date=2009-09-23%7Cdead-url=no}}
- ^ {{cite news |last=Rigney |first=Ryan |url=http://www.wired.com/gamelife/2012/12/plague-inc/ |title=How to Get Rich Simulating the Deaths of Billions of People | Game|Life |publisher=Wired.com |date=2012-12-04 |accessdate=2013-02-25 |archive-url=https://web.archive.org/web/20130310141538/http://www.wired.com/gamelife/2012/12/plague-inc |archive-date=2013-03-10 |dead-url=no }}
- ^ {{cite web|url=http://thenextweb.com/mobile/2012/05/09/rovios-angry-birds-titles-hit-1-billion-cumulative-downloads/%7Ctitle=Rovios Angry Birds Titles Hit 1 Billion Cumulative Downloads|author=Matt Brian|work=Thenextweb.com|publisher=The Next Web|date=2012-05-09|accessdate=2012-05-09|archive-url=https://web.archive.org/web/20120510193916/http://thenextweb.com/mobile/2012/05/09/rovios-angry-birds-titles-hit-1-billion-cumulative-downloads/%7Carchive-date=2012-05-10%7Cdead-url=no}}
- ^ {{cite web|last=Reisinger|first=Don|title=Angry Birds Space: 50 million downloads in 35 days|url=http://news.cnet.com/8301-1035_3-57424153-94/angry-birds-space-50-million-downloads-in-35-days/%7Cpublisher=CNET|accessdate=2012-05-02|date=2012-04-30|archive-url=https://web.archive.org/web/20120503081935/http://news.cnet.com/8301-1035_3-57424153-94/angry-birds-space-50-million-downloads-in-35-days/%7Carchive-date=2012-05-03%7Cdead-url=no}}
- ^ {{cite web|last=Handrahan|first=Matthew|title=Capcom's booming mobile division rescues disappointing year|url=http://www.gamesindustry.biz/articles/2012-05-08-mobile-division-rescues-disappointing-year-for-capcom%7Cpublisher=Eurogamer|accessdate=2012-05-21|date=2012-05-08|archive-url=https://web.archive.org/web/20120518122436/http://www.gamesindustry.biz/articles/2012-05-08-mobile-division-rescues-disappointing-year-for-capcom%7Carchive-date=2012-05-18%7Cdead-url=no}}
- ^ {{cite web|title=Capcom Distributes Social Games for the Android Platform - First title is "Smurfs' Village", which has more than 15 million downloads worldwide -|url=http://www.capcom.co.jp/ir/english/news/html/e110927.html%7Cpublisher=CAPCOM|accessdate=2012-04-14|date=2011-09-27|archive-url=https://web.archive.org/web/20120506210236/http://www.capcom.co.jp/ir/english/news/html/e110927.html%7Carchive-date=2012-05-06%7Cdead-url=no}}
- ^ {{cite web|title=Draw Something Draws Up 50 Million Downloads|url=http://www.joystiq.com/2012/04/05/draw-something-draws-up-50-million-downloads/%7Caccess-date=2013-09-23%7Carchive-url=https://web.archive.org/web/20130927195448/http://www.joystiq.com/2012/04/05/draw-something-draws-up-50-million-downloads/%7Carchive-date=2013-09-27%7Cdead-url=yes}}
- ^ {{cite web|title=NAMCO NETWORKS SUPPORTS UNITESDK|url=http://namcobandaigames.com/company/news/namco-networks-supports-unitesdk-cross-platform-play-with-pool-pro-online-3-for-pc?page=6%7Cpublisher=Namco Bandai Games|accessdate=2012-05-20|date=2010-05-21|archive-url=https://web.archive.org/web/20130120084645/http://namcobandaigames.com/company/news/namco-networks-supports-unitesdk-cross-platform-play-with-pool-pro-online-3-for-pc?page=6%7Carchive-date=2013-01-20%7Cdead-url=no}}
- ^ {{cite web|url=http://www.joystiq.com/2011/03/03/fruit-ninja-surpasses-20-million-total-downloads/%7Ctitle=Fruit Ninja surpasses 20 million total downloads|publisher=Joystiq|date=2011-03-03|accessdate=2011-03-17|archive-url=https://web.archive.org/web/20110629131745/http://www.joystiq.com/2011/03/03/fruit-ninja-surpasses-20-million-total-downloads/%7Carchive-date=2011-06-29%7Cdead-url=yes}}
- ^ {{cite book|last=Kao|first=John J.|title=Entrepreneurship, creativity & organization: text, cases & readings|year=1989|publisher=Prentice Hall|location=Englewood Cliffs, NJ|isbn=0-13-283011-6|url=http://books.google.co.uk/books?id=P-MJAQAAMAAJ%7Cauthorlink=John Kao|accessdate=2012-02-12|page=45|quote=Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion.|archive-url=https://web.archive.org/web/20130627181901/http://books.google.co.uk/books?id=P-MJAQAAMAAJ%7Carchive-date=2013-06-27%7Cdead-url=no}}
- ^ {{citation|title=Asia Pacific perspectives, Japan|volume=1|author=Jiji Gaho Sha, inc.|year=2003|publisher=弗吉尼亞大學|url=http://books.google.co.uk /books?id=CTRWAAAAYAAJ|accessdate=2011-04-09|page=57|quote=At that time, a game for use in entertainment arcades was considered a hit if it sold 1000 units; sales of Space Invaders topped 300,000 units in Japan and 60,000 units overseas.|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
- ^ {{citation|title=Game plan: great designs that changed the face of computer gaming|author=Ste Curran|publisher=Rotovision|year=2004|isbn=2-88046-696-2|page=38|url=http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38%7Caccessdate=2011-04-11%7Cquote=When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.|archive-url=https://web.archive.org/web/20110922010547/http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38%7Carchive-date=2011-09-22%7Cdead-url=no}}
- ^ {{citation|author=Steven L. Kent|year=2001|title=The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World|publisher=Prima|url=http://books.google.co.uk /books?id=C2MH05ogU9oC|accessdate=2011-04-09|page=446|quote=Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide.|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
- ^ 259.0 259.1 Donkey Kong sales:
- Japan: 65,000 of Donkey Kong
- {{cite book|author=Brian Ashcraft ; with Jean Snow. ; forewords by Kevin Williams|title=Arcade Mania: The Turbo-charged World of Japan's Game Centers|year=2008|publisher={{tsl|en|Kodansha{{!}}Kodansha International}}|location=Tokyo|isbn=4-7700-3078-9|url=http://books.google.co.uk/books?ei=DH03T87uGYbp8QO-rtHMAg&id=wX8kAQAAIAAJ&dq="sixty-five+thousand"|edition=1st ed.|coauthors=Crecente, Brian|accessdate=2012-02-12|quote=Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond.}}
- United States: 67,000 of Donkey Kong
- {{cite web|last=Bienaimé|first=Pierre|title=Square Roots: Donkey Kong (NES)|url=http://www.nintendojo.com/features/columns/square-roots/square-roots-donkey-kong-nes%7Cpublisher=Nintendojo%7Caccessdate=2012-04-08%7Cdate=2012-01-13%7Cquote=Donkey Kong sold some 67,000 arcade cabinets in two years, making two of its American distributors sudden millionaires thanks to paid commission. As a barometer of success, know that Pac-Man and Ms. Pac-Man are the only arcade games to have sold over 100,000 units in the United States.|archive-url=https://web.archive.org/web/20120201042701/http://www.nintendojo.com/features/columns/square-roots/square-roots-donkey-kong-nes%7Carchive-date=2012-02-01%7Cdead-url=no}}
- United States: 30,000 of Donkey Kong Jr.
- {{citation|author=Steven L. Kent|year=2001|title=The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World|publisher=Prima|url=http://books.google.co.uk /books?id=C2MH05ogU9oC|accessdate=2011-04-09|page=352|quote=With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. The arcade industry began its long collapse the year after Donkey Kong was released, and Nintendo's arcade fortunes eroded quickly. Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey Kong 3 (1983).|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
- Japan: 65,000 of Donkey Kong
- ^ {{cite news|title=Bally Will Quit Making Pinball, Video Machines|url=http://news.google.com/newspapers?id=4FtQAAAAIBAJ&sjid=kw4EAAAAIBAJ&pg=6893,2823984%7Caccessdate=2012-03-09%7Cnewspaper={{tsl%7Cen%7CToledo Blade}}|date=1988-07-11|page=22|archive-url=https://web.archive.org/web/20160418045002/https://news.google.com/newspapers?id=4FtQAAAAIBAJ&sjid=kw4EAAAAIBAJ&pg=6893,2823984%7Carchive-date=2016-04-18%7Cdead-url=no}}
- ^ 261.0 261.1 {{citation|title=The medium of the video game|author=Mark J. P. Wolf|publisher={{tsl|en|University of Texas Press}}|year=2001|isbn=0-292-79150-X|page=44|url=http://books.google.co.uk/books?id=lKZriBxbcwQC&pg=PA44%7Caccessdate=2011-04-09%7Carchive-url=https://web.archive.org/web/20110919090635/http://books.google.co.uk/books?id=lKZriBxbcwQC&pg=PA44%7Carchive-date=2011-09-19%7Cdead-url=no}}
- ^ {{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|page=132|quote=Atari sold more than 70,000 Asteroids machines in the United States. The game did not do as well in Europe and Asia, however. Only about 30,000 units were sold overseas.}}
- ^ {{cite book|last=Sellers|first=John|title=Arcade fever: the fan's guide to the golden age of video games|year=2001|publisher=Running Press|location=Philadelphia|isbn=0-7624-0937-1|url=http://books.google.co.uk/books?id=8_3TjWRSLuAC%7Caccessdate=2012-02-25%7Cpage=51%7Cquote=Williams sold around 60,000 units of Defender, easily the company's most successful game.|archive-url=https://web.archive.org/web/20130628041923/http://books.google.co.uk/books?id=8_3TjWRSLuAC%7Carchive-date=2013-06-28%7Cdead-url=no}}
- ^ {{citation|author=Steven L. Kent|year=2001|title=The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World|publisher=Prima|url=http://books.google.co.uk /books?id=C2MH05ogU9oC|accessdate=2011-04-09|page=147|quote=Defender was Williams Electronics' biggest seller. More than 55,000 units were placed worldwide.|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
- ^ 265.0 265.1 265.2 265.3 {{cite web|title=Atari Production Numbers Memo|url=http://www.atarigames.com/index.php?option=com_content&view=article&id=47:atari-production-numbers-memo&catid=5:atari-inter-office-memos&Itemid=5%7Cpublisher=Atari Games|accessdate=2012-03-18|date=2010-01-04|archive-url=https://web.archive.org/web/20130120084806/http://www.atarigames.com/index.php?option=com_content&view=article&id=47%3Aatari-production-numbers-memo&catid=5%3Aatari-inter-office-memos&Itemid=5%7Carchive-date=2013-01-20%7Cdead-url=yes}}
- ^ {{citation|title=United States Patents Quarterly, Volume 216|work={{tsl|en|United States Patents Quarterly}}|volume=216|author={{tsl|en|Bureau of National Affairs}}|publisher=Associated Industry Publications|year=1983|url=http://books.google.co.uk/books?id=EbVCAQAAIAAJ%7Caccessdate=2011-04-09%7Cquote=Since February 1980, Midway has sold in excess of 40,000 Galaxian games|archive-url=https://web.archive.org/web/20110921185456/http://books.google.co.uk/books?id=EbVCAQAAIAAJ%7Carchive-date=2011-09-21%7Cdead-url=no}}
- ^ {{cite web|title=FY Ending March 2006: Full Year Results Presentation|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_4q_pre.pdf#page=11%7Cpublisher=Sega Sammy Holdings|page=11|accessdate=2012-05-17|date=2006-05-16|archive-url=https://web.archive.org/web/20130120065204/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_4q_pre.pdf#page=11%7Carchive-date=2013-01-20%7Cdead-url=no}}
- ^ {{cite web|title=FY 2007: Interim Results (April–September 2006)|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_2q_pre.pdf#page=11%7Cpublisher=Sega Sammy Holdings|accessdate=2012-05-18|pages=11–13|date=2006-11-10|archive-url=https://web.archive.org/web/20130120065305/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_2q_pre.pdf#page=11%7Carchive-date=2013-01-20%7Cdead-url=no}}
- ^ 269.0 269.1 {{cite web|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_3q_pre.pdf#page=11%7Ctitle=Fiscal Year Ending March 2007: 3rd Quarter Results (April–December 2006)|publisher=Sega Sammy Holdings|accessdate=2012-05-19|pages=11–13|date=2007-02-07|archive-url=https://web.archive.org/web/20130120065323/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_3q_pre.pdf#page=11%7Carchive-date=2013-01-20%7Cdead-url=no}}
- ^ {{cite web|title=Fiscal Year Ended March 2007: Full Year Results|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf#page=11%7Cpublisher=Sega Sammy Holdings|accessdate=2012-05-17|page=11|date=2007-05-14|archive-url=https://www.webcitation.org/6U2UcFUg4?url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf#page=11%7Carchive-date=2014-11-12%7Cdead-url=no}}
- ^ {{cite web|title=Fiscal Year 2008: Interim Results|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_2q_pre.pdf#page=11%7Cpublisher=Sega Sammy Holdings|accessdate=2012-05-19|page=11|date=2007-11-12|archive-url=https://web.archive.org/web/20130120065147/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_2q_pre.pdf#page=11%7Carchive-date=2013-01-20%7Cdead-url=no}}
- ^ 272.0 272.1 {{cite web|title=Segment Results: Amusement Machines|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_4q_pre.pdf#page=13%7Cwork=FY 2008: Full Year Results (Ending March 2008)|publisher=Sega Sammy Holdings|accessdate=2012-05-19|page=13|date=2008-05-15|archive-url=https://web.archive.org/web/20130120065227/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_4q_pre.pdf#page=13%7Carchive-date=2013-01-20%7Cdead-url=no}}
- ^ {{cite web|title=Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2009|url=http://www.segasammy.co.jp/english/pdf/release/201003_3qhosoku_e__final.pdf#page=3%7Cpublisher=Sega Sammy Holdings|accessdate=2012-04-13|page=3|date=2010-02-05|archive-url=https://web.archive.org/web/20130120065401/http://www.segasammy.co.jp/english/pdf/release/201003_3qhosoku_e__final.pdf#page=3%7Carchive-date=2013-01-20%7Cdead-url=no}}
- ^ {{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|page=352|quote=In 1982, Universal Sales made arcade history with a game called Mr Do! Instead of selling dedicated Mr Do! machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with Mr Do! read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30,000 copies of the game in the United States alone.}}
- ^ 275.0 275.1 275.2 275.3 {{cite web|last=Fujihara|first=Mary|title=Inter Office Memo|url=http://www.atarigames.com/index.php?option=com_content& view=article&id=49:atari-sales-estimates-for-other-manufactures-2& amp;catid=5:atari-inter-office-memos&Itemid=5|publisher=雅達利|accessdate=2012-03-18|date=1983-11-02}}
- ^ 276.0 276.1 {{cite news|last=Horwitz|first=Jeremy|title=Technology: Mortal Apathy?|url=http://www.nytimes.com/2002/07/08/technology/08MIDW.html%7Caccessdate=2012-03-04%7Cnewspaper=紐約時報|date=2002-07-08|archive-url=https://web.archive.org/web/20130429175326/http://www.nytimes.com/2002/07/08/technology/08MIDW.html%7Carchive-date=2013-04-29%7Cdead-url=no}}
- ^ {{cite news|last=Beals|first=Gregory|title=Kings of Cool|url=http://nl.newsbank.com/nl-search/we/Archives?p_product=NWEC&p_theme=nwec&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EC05F8B217664C7&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM%7Caccessdate=2012-04-19%7Cnewspaper=新聞周刊|date=2000-12-11|quote=Konami has sold 25,000 Beatmania machines in three years. In the arcade industry, selling 1000 units is considered a success.|archive-url=https://web.archive.org/web/20130120084641/http://nl.newsbank.com/nl-search/we/Archives?p_product=NWEC&p_theme=nwec&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EC05F8B217664C7&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM%7Carchive-date=2013-01-20%7Cdead-url=no}}
- ^ {{cite book|title=The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|page=224|quote=Gottlieb sold approximately 25,000 Q*Bert arcade machines.}}
- ^ {{citation|author=Steven L. Kent|year=2001|title=The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World|publisher=Prima|url=http://books.google.co.uk /books?id=C2MH05ogU9oC|accessdate=2011-04-09|page=352|quote=With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. ... Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey J (1983).|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
- ^ {{cite book|title=Out Run: ZX Spectrum Instructions|year=1987|publisher={{tsl|en|U.S. Gold}}|url=http://www.worldofspectrum.org/infoseekid.cgi?id=0003563%7Caccessdate=2012-02-23%7Carchive-url=https://web.archive.org/web/20120315230632/http://www.worldofspectrum.org/infoseekid.cgi?id=0003563%7Carchive-date=2012-03-15%7Cdead-url=no}}
- ^ {{cite web|title=Pump It Up: Exceed drops to PS2 / Xbox|url=http://news.punchjump.com/article.php?id=1315%7Cpublisher=Punch Jump Crew|accessdate=2012-03-18|date=2005-09-08|deadurl=yes|archiveurl=https://web.archive.org/web/20130120065150/http://news.punchjump.com/article.php?id=1315%7Carchivedate=2013-01-20}}
- ^ {{cite book|last=Fulton|first=Jeff Fulton, Steve|title=The essential guide to Flash games : building interactive entertainment with ActionScript 3.0|year=2010|publisher=Friends of ED|location=[Berkeley, Calif.]|isbn=1-4302-2614-5|url=http://books.google.co.uk/books?id=VCR7XYUncEsC&pg=PA138%7Cedition=New ed.|coauthors=Steve Fulton|accessdate=2012-02-07|page=138|chapter=A short history of Missile Command|quote=While certainly not the size of Asteroids, the game was still a huge hit with almost 20,000 units sold.|archive-url=https://web.archive.org/web/20130628000809/http://books.google.co.uk/books?id=VCR7XYUncEsC&pg=PA138%7Carchive-date=2013-06-28%7Cdead-url=no}}
- ^ {{cite web|last=Fujihara|first=Mary|title=Inter Office Memo|url=http://www.atarigames.com/index.php?option=com_content& view=article&id=48:atari-sales-estimates-for-other-manufactures- games&catid=5:atari-inter-office-memos&Itemid=5|publisher=雅達利|accessdate=2012-03-18|date=1983-07-25}}
- ^ {{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|page=225|quote=Cinematronics sold more than 16,000 Dragon's Lair machines in 1983, for an average price of $4300. Coleco purchased the home rights to the game, giving Cinematronics an additional $2 million.}}
- ^ 285.0 285.1 285.2 {{cite web|title=Stern Production Numbers and More CCI Photos|url=http://www.tokensonly.com/2012/05/misc/stern-production-numbers-and-more-cci-photos/%7Caccessdate=2013-07-21%7Cdate=2012-05-01%7Carchive-url=https://web.archive.org/web/20130927113645/http://www.tokensonly.com/2012/05/misc/stern-production-numbers-and-more-cci-photos/%7Carchive-date=2013-09-27%7Cdead-url=no}}
- ^ 286.0 286.1 {{cite web|title=Production Numbers|url=http://www.atarigames.com/atarinumbers90s.pdf%7Cpublisher=雅達利|accessdate=2012-03-19|year=1999|archive-url=https://www.webcitation.org/6DyaXlLFE?url=http://www.atarigames.com/atarinumbers90s.pdf%7Carchive-date=2013-01-27%7Cdead-url=no}}
- ^ {{cite web|title=FY Ending March 2006: Interim Results Presentation (April–September 2005)|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_2q_pre.pdf%7Cpublisher=Sega Sammy Holdings|accessdate=2012-05-17|date=2005-11-22|archive-url=https://web.archive.org/web/20130120065244/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_2q_pre.pdf%7Carchive-date=2013-01-20%7Cdead-url=no}}
- ^ {{cite web|title=FY2005 Third Quarter Financial Results (April–December 2004)|url=http://www.konami.co.jp/en/ir/pdf/meeting/2005 /050127.pdf#page=15|publisher=科樂美|accessdate=2012-04-20|archiveurl=https://web.archive.org/web/20060116103026/http://www.konami.co.jp/en/ir/pdf/meeting/2005/050127.pdf#page=15%7Carchivedate=2006-01-16%7Cpage=15%7Cdate=2005-01-27%7Cdeadurl=yes}}
- ^ {{cite web|title=Segment Results: Amusement Machine|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2009/e_200903_4q_pre.pdf#page=15%7Cwork=Fiscal Year 2009: Full Year Results (Ending March 2009)|publisher=Sega Sammy Holdings|accessdate=2012-05-19|page=15|date=2009-05-14|archive-url=https://web.archive.org/web/20130120065330/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2009/e_200903_4q_pre.pdf#page=15%7Carchive-date=2013-01-20%7Cdead-url=no}}
- ^ {{citation|title=Business 1974: Industry: Space Age Pinball, Atari's PONG|work=Time|url=http://www.time.com/time/magazine/article /0,9171,952086,00.html|accessdate=2011-04-21|quote=Typical of the new games is Pong, a popular version of electronic table tennis manufactured by two-year-old Atari, Inc. (estimated fiscal 1974 revenue: $14 million) of Los Gatos, Calif. Atari sold some 8,500 games to U.S. amusement parlors and other businesses last year.|date=1983-10-05|archive-url=https://web.archive.org/web/20110411151931/http://www.time.com/time/magazine/article%7Carchive-date=2011-04-11%7Cdead-url=no}}
- ^ {{citation|title=Computer and Video Game Law: Cases and Materials|author=Ashley S. Lipson & Robert D. Brain|publisher=Carolina Academic Press|year=2009|isbn=1-59460-488-6|url=http://books.google.co.uk/books?id=IxNDAQAAIAAJ%7Caccessdate=2011-04-11%7Cpage=9%7Cquote=Atari eventually sold more than 19,000 Pong machines, giving rise to many imitations. Pong made its first appearance in 1972 at "Andy Capp's," a small bar in Sunnyvale, California, where the video game was literally "overplayed" as eager customers tried to cram quarters into an already heavily overloaded coin slot.|archive-url=https://web.archive.org/web/20120316105609/http://books.google.co.uk/books?id=IxNDAQAAIAAJ%7Carchive-date=2012-03-16%7Cdead-url=no}}
- ^ {{citation|title=The first quarter: a 25-year history of video games|author=Steven L. Kent|publisher=BWD Press|year=2000|isbn=0-9704755-0-0|url=http://books.google.co.uk/books?id=ny-CAAAAMAAJ%7Caccessdate=2011-04-09%7Cpage=83%7Cquote=Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines.|archive-url=https://web.archive.org/web/20120316101535/http://books.google.co.uk/books?id=ny-CAAAAMAAJ%7Carchive-date=2012-03-16%7Cdead-url=no}}