File:Digital rain animation medium letters shine.gif
Digital_rain_animation_medium_letters_shine.gif (500 × 400像素,文件大小:6.49 MB,MIME类型:image/gif、循环、150帧、15秒)
The Matrix Boot Camp
摘要
描述Digital rain animation medium letters shine.gif |
English: Animated interpretation of digital rain (or “Matrix code“ ,“digital rain“ or sometimes „green rain“ ) from the Matrix movie series. |
日期 | |
来源 | 自己的作品 |
作者 | Jahobr |
其他版本 |
|
GIF开发 InfoField | |
源代码 InfoField | MATLAB codefunction digital_rain_animation
% Programmed in Matlab R2017a.
% You can have a glimpse of the original digital rain in the
% Matrix Movie at 1:04 (or youtube: /watch?v=3vAnuBtyEYE ).
% The original is far messier. Drops stop, start and shift rows
% additionally there are stuck letters, gaps and so on.
% This is not replicated because it makes the short loop time very obvious.
% Those features could be added in a longer video.
% The font is not correct.
% The code could be radically optimized, but hence it is intended for
% one-time use, there is no real need.
latinList = ['-><=*' char(124) '":АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ0123456789']; % the vertical bar is encrypted as char(124) to avoid template-errors on wikimedia commons
asianList = char(65393:65437); % Asian symbols; Half-width kana;
% Matlab can work with UTF-8 but M-Files are saved using ANSI. If letters are typed directly, they are lost while saving the file
charList = [latinList asianList asianList]; % aisan symbols twice as likely
nChar = numel(charList);
[pathstr,fname] = fileparts(which(mfilename)); % save files under the same name and at file location
for gifVersion = [1 2 3 4 5 6]%
switch gifVersion
case 1
rng(1) % seed random generator to make results reproducible
name = 'small_letters';
nFrames = 250;
sizeLetters = [25 42]; % [nLetterRows nLetterColumns]
dropLength = 35; % should be adjusted with regard to nFrames and sizeLetters(1) (must be smaller as nFrames)
doubleDropRattio = 0.5; % ratios of columns with 2 drops per loop instad of just 1
DelayTime = 1/10; % in sec
xLimits = [0 500]; % in pixel
yLimits = [0 400]; % in pixel
snapshotAtFrame = 50;
case 2
rng(1) % seed random generator to make results reproducible
name = 'medium_letters';
nFrames = 150;
sizeLetters = [12 21]; % [nLetterRows nLetterColumns]
dropLength = 25; % should be adjusted with regard to nFrames and sizeLetters(1) (must be smaller as nFrames)
doubleDropRattio = 1; % ratios of columns with 2 drops per loop instad of just 1
DelayTime = 1/10; % in sec
xLimits = [0 500]; % in pixel
yLimits = [0 400]; % in pixel
snapshotAtFrame = 50;
case 3
rng(2) % seed random generator to make results reproducible
name = 'medium_letters_2';
nFrames = 191; % hight Least common multiple with 150; so combinations do no allign
sizeLetters = [12 21]; % [nLetterRows nLetterColumns]
dropLength = 25; % should be adjusted with regard to nFrames and sizeLetters(1) (must be smaller as nFrames)
doubleDropRattio = 1; % ratios of columns with 2 drops per loop instad of just 1
DelayTime = 1/10; % in sec
xLimits = [0 500]; % in pixel
yLimits = [0 400]; % in pixel
snapshotAtFrame = 50;
case 4
rng(3) % seed random generator to make results reproducible
name = 'medium_letters_3';
nFrames = 229;
sizeLetters = [12 21]; % [nLetterRows nLetterColumns]
dropLength = 25; % should be adjusted with regard to nFrames and sizeLetters(1) (must be smaller as nFrames)
doubleDropRattio = 1; % ratios of columns with 2 drops per loop instad of just 1
DelayTime = 1/10; % in sec
xLimits = [0 500]; % in pixel
yLimits = [0 400]; % in pixel
snapshotAtFrame = 50;
case 5
rng(4) % seed random generator to make results reproducible
name = 'medium_letters_4';
nFrames = 259;
sizeLetters = [12 21]; % [nLetterRows nLetterColumns]
dropLength = 25; % should be adjusted with regard to nFrames and sizeLetters(1) (must be smaller as nFrames)
doubleDropRattio = 1; % ratios of columns with 2 drops per loop instad of just 1
DelayTime = 1/10; % in sec
xLimits = [0 500]; % in pixel
yLimits = [0 400]; % in pixel
snapshotAtFrame = 50;
case 6
rng(1) % seed random generator to make results reproducible
name = 'big_letters';
nFrames = 60;
sizeLetters = [6 9]; % [nLetterRows nLetterColumns]
dropLength = 15; % should be adjusted with regard to nFrames and sizeLetters(1) (must be smaller as nFrames)
doubleDropRattio = 1; % ratios of columns with 2 drops per loop instad of just 1
DelayTime = 1/5; % in sec
xLimits = [0 400]; % in pixel
yLimits = [0 400]; % in pixel
snapshotAtFrame = 50;
otherwise
error('not defined')
end
figHandle = figure(1562134155);
clf
axesHandle = axes;
hold(axesHandle,'on')
set(figHandle, 'Units','pixel');
set(figHandle, 'Position',[1 1 xLimits(2) yLimits(2)]); % big start image for antialiasing later [x y width height]
set(axesHandle,'Color',[0 0 0]); % black background
set(axesHandle,'Position',[0 0 1 1]); % stretch axis as big as figure, [x y width height]
set(axesHandle,'XTick',NaN) % get rid of ticks
set(axesHandle,'YTick',NaN) % get rid of ticks
set(axesHandle,'TickLength',[0 0]) % get rid of ticks
set(axesHandle,'YColor',[0 0 0]) % remove outline
set(axesHandle,'XColor',[0 0 0]) % remove outline
xlim(xLimits);ylim(yLimits);
letterCube = repmat(randi(nChar,sizeLetters),1,1,nFrames);
for iRand = 1:numel(letterCube)*0.02 % small proportion of flipping symbols
letterRow = randi(sizeLetters(1)); % select random position
letterCol = randi(sizeLetters(2)); % select random position
letterThroughTime = letterCube(letterRow,letterCol,:); % extract
letterThroughTime = letterThroughTime(:)';
letterThroughTime(1:randi(round(nFrames/3)+3,1,2)) = randi(nChar); % add a random section
shift = randi(nFrames-1);
letterThroughTime = [letterThroughTime(shift+1:end) letterThroughTime(1:shift)]; % time offset
letterCube(letterRow,letterCol,:) = letterThroughTime; % write back
end
dropColMap = zeros(nFrames,3); % default Black
dropColMap(1:dropLength,:) = letterColMap(dropLength); % drop colors with black to fill the list up
glareColMap = zeros(nFrames,3); % default Black
glareColMap(1,:) = 1; % drop tip white
% for i=1:xLimits(2)
% plot(i,100,'.','Color',map(i,:))
% end
xDelta = xLimits(2)/sizeLetters(2);
xCoordinates = (xDelta/2:xDelta:xLimits(2));
yDelta = yLimits(2)/sizeLetters(1);
yCoordinates = (yDelta/2:yDelta:yLimits(2))+yDelta/10;
handMat = NaN(sizeLetters);
for iRow = 1:sizeLetters(1)
for iCol = 1:sizeLetters(2)
handMat(iRow,iCol) = text(xCoordinates(iCol),yCoordinates(iRow),...
charList(letterCube(iRow,iCol,1)),...
'FontWeight','bold',...
'FontName','monospaced',...
'Color',[1 1 1],...
'FontUnits','pixel',...
'FontSize',yDelta*1.08,...
'HorizontalAlignment','center',...
'VerticalAlignment','middle');
end
end
stateMat = repmat((1:sizeLetters(1))' ,1, sizeLetters(2)); % initiate the basic rain drops running down the screen
stateOffset = randi(nFrames,1,sizeLetters(2)); % create a basic offsets for different delays
stateMat = stateMat + ones(sizeLetters(1),1) * stateOffset;
stateOffset = randi(round(nFrames/3),1,sizeLetters(2))+randi(round(nFrames/5),1,sizeLetters(2)); % create secondary offsets for different delays
stateOffset(rand(1,sizeLetters(2))>doubleDropRattio) = 0; % only a portion of columns get 2 drops
stateMat2 = stateMat + ones(sizeLetters(1),1) * stateOffset;
clearRGBimage = uint8(ones(yLimits(2),xLimits(2),3,nFrames)); % allocate
shineRGBimage = clearRGBimage; % allocate
for iFrame = 1:nFrames
stateMat = rem(stateMat ,nFrames); % bring back into range [0 nFrames-1]
stateMat2 = rem(stateMat2,nFrames); % bring back into range [0 nFrames-1]
for iRow = 1:sizeLetters(1)
for iCol = 1:sizeLetters(2)
if stateMat(iRow,iCol)>stateMat2(iRow,iCol) % use the second drop
set(handMat(iRow,iCol),'Color',dropColMap(stateMat2(iRow,iCol)+1,:),...
'string',charList(nChar-letterCube(iRow,iCol,iFrame)+1)); % use a mirrored charList to get different characters
else % use the first drop
set(handMat(iRow,iCol),'Color',dropColMap(stateMat(iRow,iCol)+1,:),...
'string',charList(letterCube(iRow,iCol,iFrame)));
end
end
end
drawnow
fClear = getframe(figHandle);
% secondary image using only the white letters to generate extra strong glare
for iRow = 1:sizeLetters(1)
for iCol = 1:sizeLetters(2)
if stateMat(iRow,iCol)>stateMat2(iRow,iCol) % use the second drop
set(handMat(iRow,iCol),'Color',glareColMap(stateMat2(iRow,iCol)+1,:),...
'string',charList(nChar-letterCube(iRow,iCol,iFrame)+1)); % use a mirrored charList to get different characters
else % use the first drop
set(handMat(iRow,iCol),'Color',glareColMap(stateMat(iRow,iCol)+1,:),...
'string',charList(letterCube(iRow,iCol,iFrame)));
end
end
end
drawnow
fGlare = getframe(figHandle);
stateMat = stateMat +1; % move drops "one position down"
stateMat2 = stateMat2+1; % move drops "one position down"
%% save animation
fClear.cdata = fliplr(fClear.cdata); % view from "behind the code"
fGlare.cdata = fliplr(fGlare.cdata); % view from "behind the code"
weightFiddleMode = false; % for debugging ad adjusting
if weightFiddleMode; figure(110); clf; imshow(fClear.cdata); end
fShine.cdata = imgaussfilt(fClear.cdata,yDelta/3); % far reaching shine of all letters
if weightFiddleMode; figure(111); clf; imshow(fShine.cdata); end
fShine.cdata = fShine.cdata*1.5; % make brighter (automatically limited to range by unit8 format)
if weightFiddleMode; figure(112); clf; imshow(fShine.cdata); end
fEdge.cdata = imgaussfilt(fClear.cdata,yDelta/12); % stronger glow close to the letter edges
if weightFiddleMode; figure(113); clf; imshow(fEdge.cdata); end
fEdge.cdata = fEdge.cdata*0.7; % make darker
if weightFiddleMode; figure(114); clf; imshow(fEdge.cdata); end
fShine.cdata = imadd(fShine.cdata,fEdge.cdata); % combine shine and edge glow
if weightFiddleMode; figure(115); clf; imshow(fShine.cdata); end
if weightFiddleMode; figure(116); clf; imshow(fGlare.cdata); end
fGlare.cdata = imgaussfilt(fGlare.cdata,yDelta/2); % far reaching shine of the white letter at the drop tip
if weightFiddleMode; figure(117); clf; imshow(fGlare.cdata); end
fGlare.cdata = fGlare.cdata*1.5; % make brighter (automatically limited to range by unit8 format)
if weightFiddleMode; figure(118); clf; imshow(fGlare.cdata); end
fShine.cdata = imadd(fShine.cdata,fGlare.cdata); % combine; this makes the drop tip double bright
if weightFiddleMode; figure(119); clf; imshow(fShine.cdata); end
fShine.cdata = imadd(fShine.cdata*0.8,fClear.cdata*0.5); % combine shine with original sharp letters
if weightFiddleMode; figure(120); clf; imshow(fShine.cdata); end
if weightFiddleMode; return; end
clearRGBimage(:,:,:,iFrame) = fClear.cdata; % store
shineRGBimage(:,:,:,iFrame) = fShine.cdata; % store
if snapshotAtFrame == iFrame
imwrite(fClear.cdata,fullfile(pathstr, [fname '_' name '_clear.png'])) % save png (native RGB no colormap)
imwrite(fShine.cdata,fullfile(pathstr, [fname '_' name '_shine.png'])) % save png (native RGB no colormap)
end
end
colormapImage = permute(clearRGBimage(:,:,:,:),[1 2 4 3]); % step1; make unified image
colormapImage = reshape(colormapImage, yLimits(2),xLimits(2)*nFrames,3,1); % step2; make unified image
mapClear = createImMap(colormapImage,64,[0 0 0; 1 1 1]); % colormap
colormapImage = permute(shineRGBimage(:,:,:,:),[1 2 4 3]); % step1; make unified image
colormapImage = reshape(colormapImage, yLimits(2),xLimits(2)*nFrames,3,1); % step2; make unified image
mapShine = createImMap(colormapImage,128,[0 0 0; 1 1 1]); % colormap
imClear = uint8(ones(yLimits(2),xLimits(2),1,nFrames)); % allocate
imShine = uint8(ones(yLimits(2),xLimits(2),1,nFrames)); % allocate
for iFrame = 1:nFrames
imClear(:,:,1,iFrame) = rgb2ind(clearRGBimage(:,:,:,iFrame),mapClear); % ,'nodither');
imShine(:,:,1,iFrame) = rgb2ind(shineRGBimage(:,:,:,iFrame),mapShine); % ,'nodither');
end
imwrite(imClear,mapClear,fullfile(pathstr, [fname '_' name '_clear.gif']),'DelayTime',DelayTime,'LoopCount',inf) % save gif
imwrite(imShine,mapShine,fullfile(pathstr, [fname '_' name '_shine.gif']),'DelayTime',DelayTime,'LoopCount',inf) % save gif
disp([fname '_' name '_clear.gif has ' num2str(numel(imClear)/10^6 ,4) ' Megapixels']) % Category:Animated GIF files exceeding the 50 MP limit
end
function map = letterColMap(nCol)
% map:
% Pos 1: white (short burst)
% a: bright green changing to green
% b: staying green ()
% c: fading to black
querries = linspace(0,100,nCol-1);
x = [0 15 40 100]; % percent of map
% a b c
red = interp1(x,...
[0.4 0.0 0.0 0],... intensity
querries);
blue = interp1(x,...
[0.4 0.0 0.0 0],... intensity
querries);
green = interp1(x,...
[1 0.8 0.8 0],... intensity
querries);
map = [ [1 1 1];red(:) green(:) blue(:)]; % white in front
function map = createImMap(imRGB,nCol,startMap)
% createImMap creates a color-map including predefined colors.
% "rgb2ind" creates a map but there is no option to predefine some colors,
% and it does not handle stacked images.
% Input:
% imRGB: image, [imRows x imColumns x 3(RGB) x nStack] (unit8)
% nCol: total number of colors the map should have, [integer]
% startMap: predefined colors; colormap format, [p x 3] (double)
imRGB = permute(imRGB,[1 2 4 3]); % step1; make unified column-image (handling possible nStack)
imRGBcolumn = reshape(imRGB,[],1,3,1); % step2; make unified column-image
fullMap = double(permute(imRGBcolumn,[1 3 2]))./255; % "column image" to color map
[fullMap,~,imMapColumn] = unique(fullMap,'rows'); % find all unique colors; create indexed colormap-image
% "cmunique" could be used but is buggy and inconvenient because the output changes between "uint8" and "double"
nColFul = size(fullMap,1);
nColStart = size(startMap,1);
disp(['Number of colors: ' num2str(nColFul) ' (including ' num2str(nColStart) ' self defined)']);
if nCol<=nColStart; error('Not enough colors'); end
if nCol>nColFul; warning('More colors than needed'); end
isPreDefCol = false(size(imMapColumn)); % init
for iCol = 1:nColStart
diff = sum(abs(fullMap-repmat(startMap(iCol,:),nColFul,1)),2); % difference between a predefined and all colors
[mDiff,index] = min(diff); % find matching (or most similar) color
if mDiff>0.05 % color handling is not precise
warning(['Predefined color ' num2str(iCol) ' does not appear in image'])
continue
end
isThisPreDefCol = imMapColumn==index; % find all pixel with predefined color
disp([num2str(sum(isThisPreDefCol(:))) ' pixel have predefined color ' num2str(iCol)]);
isPreDefCol = or(isPreDefCol,isThisPreDefCol); % combine with overall list
end
[~,mapAdditional] = rgb2ind(imRGBcolumn(~isPreDefCol,:,:),nCol-nColStart,'nodither'); % create map of remaining colors
map = [startMap;mapAdditional];
|
许可协议
我,本作品著作权人,特此采用以下许可协议发表本作品:
本作品采用知识共享CC0 1.0 通用公有领域贡献许可协议授权。 | |
采用本宣告发表本作品的人,已在法律允许的范围内,通过在全世界放弃其对本作品拥有的著作权法规定的所有权利(包括所有相关权利),将本作品贡献至公有领域。您可以复制、修改、传播和表演本作品,将其用于商业目的,无需要求授权。
http://creativecommons.org/publicdomain/zero/1.0/deed.enCC0Creative Commons Zero, Public Domain Dedicationfalsefalse |
此文件中描述的项目
描绘内容
14 10 2017
image/gif
文件历史
点击某个日期/时间查看对应时刻的文件。
日期/时间 | 缩略图 | 大小 | 用户 | 备注 | |
---|---|---|---|---|---|
当前 | 2017年10月14日 (六) 21:55 | 500 × 400(6.49 MB) | Jahobr | User created page with UploadWizard |
文件用途
以下3个页面使用本文件:
全域文件用途
以下其他wiki使用此文件:
- ar.wikipedia.org上的用途
- ca.wikipedia.org上的用途
- de.wikipedia.org上的用途
- en.wikipedia.org上的用途
- en.wikiquote.org上的用途
- eo.wikiquote.org上的用途
- es.wikipedia.org上的用途
- fa.wikipedia.org上的用途
- hy.wikipedia.org上的用途
- id.wikipedia.org上的用途
- ja.wikipedia.org上的用途
- min.wikipedia.org上的用途
- ms.wikipedia.org上的用途
- ro.wikipedia.org上的用途
- ru.wikipedia.org上的用途
- tk.wikipedia.org上的用途
- tr.wikipedia.org上的用途
- vi.wikipedia.org上的用途
- Wikipedia:Bạn có biết/2020
- Thành viên:Liên minh đoàn kết các thành viên phá hoại wiki thống nhất (LTPWT)
- Thảo luận Wikipedia:Bạn có biết/2020/Tuần 33
- Cyberpunk Nhật Bản
- Ghost in the Shell (phim 1995)
- Thảo luận:Ghost in the Shell (phim 1995)
- Wikipedia:Bạn có biết/2020/Tuần 33/3
- Wikipedia:Wikipedia là một trò chơi nhập vai trực tuyến nhiều người chơi
- Bản mẫu:Game Over
- Thành viên:Thaolinh0610
- Thảo luận Thành viên:Ihsikuyr/Lưu 0
- zh-yue.wikipedia.org上的用途