User:A2569875/沙盒一

POST-COMPILING:
XCOPY "C:\Program Files\Common Files\MSVC\freeglut\bin\freeglut.dll" "$(OutDir)" /Y/D/K/C/I
#include <GL/glut.h>

/*------------------------------------------------
* Callback func of display event
* When the window shows up this procedure is called.
*/
void display(void)
{
	/* set clear color to black and clear window */
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glClear(GL_COLOR_BUFFER_BIT);
}

/*-------------------------------------------------
* Callback function of reshape event
*   w: new width of the window,
*   h: new height of the window
*/
void my_reshape(int w, int h)
{
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
}

/*------------------------------------------------
* Callback Function for keyboard events
* key: the key being pressed, x, y: current mouse position
*/
void my_keyboard(unsigned char key, int x, int y) {}

/*----------------------------------------------------
* Callback function for mouse-motion event.
*  (x, y): current cursor position in the window
*/
void my_motion(int x, int y) {}

/*--------------------------------------------------
* Callback function for mouse event.
* button: GLUT_LEFT_BUTTON, GL_RIGHT_BUTTON, or GLUT_MIDDLE_BUTTON
* state: GLUT_DOWN or GLUT_UP
* (x,y): cursor position.
*/
void my_mouse(int button, int state, int x, int y) {}

/*--------------------------------------------
* The main procedure
*/
int main(int argc, char** argv)
{
	/* Initialize mode and open a window in upper left corner of screen */
	glutInit(&argc, argv);             /* Make a connection to window system */
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); /* Set display mode */

												 /*----set window attribute ------*/
	glutInitWindowSize(500, 500);      /* window size */
	glutInitWindowPosition(0, 0);      /* initial position */

									   /*----create the window ---*/
	glutCreateWindow("Enter Window Name");

	/*----Associate callback functions with events--*/
	glutDisplayFunc(display);         /* display event */
	glutReshapeFunc(my_reshape);      /* reshape event */
	glutKeyboardFunc(my_keyboard);    /* keyboad event */
	glutMouseFunc(my_mouse);          /* mouse event   */
	glutMotionFunc(my_motion);        /* motion event  */
									  /*----Enter an infinite loop, and wait for events---*/
	glutMainLoop();
}
#include <stdio.h>
#define COUNT 2
void po_print(int);
int getCount(void);
typedef char* string;
string code = "#include <stdio.h>%c#define COUNT %d%cvoid po_print(int);%cint getCount(void);%ctypedef char* string;%cstring code = %c%s%c;%cint main(void) {%c   po_print(getCount());%c   return 0;%c}%cvoid po_print(int count) {%c   if (count > 0) {%c      po_print(--count);%c      printf(code, 10, getCount(), 10, 10, 10, 10, 34,%c         code, 34, 10, 10, 10, 10, 10, 10, 10,%c         10, 10, 10, 10, 10, 10, 10, 10, 10);%c   }%c}%cint getCount(){%c   return COUNT;%c}%c";
int main(void) {
   po_print(getCount());
   return 0;
}
void po_print(int count) {
   if (count > 0) {
      po_print(--count);
      printf(code, 10, getCount(), 10, 10, 10, 10, 34,
         code, 34, 10, 10, 10, 10, 10, 10, 10,
         10, 10, 10, 10, 10, 10, 10, 10, 10);
   }
}
int getCount(){
   return COUNT;
}

after