User:人间百态/爆破彗星

Asteroids
An arcade cabinet over a background of asteroids in rings around a planet. The Asteroids logo and details about the game are seen at the bottom of the flyer.
Arcade flyer
类型Multidirectional shooter
平台Arcade, Atari 2600, Atari 7800, Atari 8-bit英语Atari 8-bit family, Game Boy
开发商Atari, Inc.
发行商Arcade
Atari 7800
Atari Corporation英语Atari Corporation
设计师Lyle Rains英语Lyle Rains
Ed Logg
模式Single-player, multiplayer
发行日Arcade
  • 北美:1979年11月
  • 欧洲:1979年[2]
  • 日本:1980年1月[3]
Atari 2600
  • 北美:1981年7月
Atari 8-bit
  • 北美:1981年
Atari 7800
  • 北美:1986年
Game Boy
  • 北美:1992年

Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains英语Lyle Rains and Ed Logg released in November 1979 by Atari, Inc.[4] The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucer英语flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

Asteroids was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for Lunar Lander. Asteroids was based on an unfinished game titled Cosmos; its physics model, control scheme, and gameplay elements were derived from Spacewar!, Computer Space, and Space Invaders and refined through trial and error. The game is rendered on a vector display英语vector display in a two-dimensional view that wraps around both screen axes.

Asteroids was one of the first major hits of the golden age of arcade games英语Golden age of arcade video games; the game sold 47,840 upright cabinets and 8,725 cocktail cabinets arcade cabinets英语Video game arcade cabinet and proved both popular with players and influential with developers. In the 1980s it was ported to Atari's home systems, and the Atari VCS version sold over three million copies.[5] The game was widely imitated, and it directly influenced Defender,[6] Gravitar英语Gravitar, and many other video games.

Gameplay

File:Asteroi1.png
A ship is surrounded by asteroids and a saucer.

The objective of Asteroids is to destroy asteroids and saucers. The player controls a triangular ship that can rotate left and right, fire shots straight forward, and thrust forward.[7] Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.[8]

Each level starts with a few large asteroids drifting in various directions on the screen. Objects wrap around screen edges英语Wraparound (video games) – for instance, an asteroid that drifts off the top edge of the screen reappears at the bottom and continues moving in the same direction.[9] As the player shoots asteroids, they break into smaller asteroids that move faster and are more difficult to hit. Smaller asteroids are also worth more points. Two flying saucers appear periodically on the screen; the "big saucer" shoots randomly and poorly, while the "small saucer" fires frequently at the ship. After reaching a score of 40,000, only the small saucer appears. As the player's score increases, the angle range of the shots from the small saucer diminishes until the saucer fires extremely accurately.[10] Once the screen has been cleared of all asteroids and flying saucers, a new set of large asteroids appears, thus starting the next level. The game gets harder as the number of asteroids increases until after the score reaches a range between 40,000 and 60,000.[11] The player starts with 3–5 lives upon game start and gains an extra life per 10,000 points.[12] Play continues to the last ship lost, which ends the game. The machine "turns over" at 99,990 points, which is the maximum high score that can be achieved.

Lurking exploit

In the original game design, saucers were supposed to begin shooting as soon as they appeared, but this was changed.[10] Additionally, saucers can only aim at the player's ship on-screen; they are not capable of aiming across a screen boundary. These behaviors allow a "lurking" strategy, in which the player stays near the edge of the screen opposite the saucer. By keeping just one or two rocks in play, a player can shoot across the boundary and destroy saucers to accumulate points indefinitely with little risk of being destroyed.[12][13] Arcade operators began to complain about losing revenue due to this exploit. In response, Atari issued a patched EPROM and, due to the impact of this exploit, Atari (and other companies) changed their development and testing policies to try to prevent future games from having such exploits.[10]

Development

Concept

Asteroids was conceived by Lyle Rains and programmed by Ed Logg with collaborations from other Atari staff.[14] Logg was impressed with the Atari Video Computer System (later called the Atari 2600), and he joined Atari's coin-op division to work on Dirt Bike, which was never released due to an unsuccessful field test. Paul Mancuso joined the development team as Asteroids' technician and engineer Howard Delman contributed to the hardware.[10] During a meeting in April 1979, Rains discussed Planet Grab, a multiplayer arcade game later renamed to Cosmos. Logg did not know the name of the game, thinking Computer Space as "the inspiration for the two-dimensional approach". Rains conceived of Asteroids as a mixture of Computer Space and Space Invaders, combining the two-dimensional approach of Computer Space with Space Invaders' addictive gameplay of "completion" and "eliminate all threats".[8] The unfinished game featured a giant, indestructible asteroid,[8] so Rains asked Logg: "Well, why don’t we have a game where you shoot the rocks and blow them up?" In response, Logg described a similar concept where the player selectively shoots at rocks that break into smaller pieces.[15] Both agreed on the concept.[8]

Hardware

Asteroids was implemented on hardware developed by Delman and is a vector game英语vector monitor, in which the graphics are composed of lines drawn on a vector monitor.[14] Rains initially wanted the game done in raster graphics, but Logg, experienced in vector graphics英语vector monitor, suggested an XY monitor because the high image quality would permit precise aiming.[8][10] The hardware is chiefly a MOS 6502 executing the game program,[5] and QuadraScan英语QuadraScan, a high-resolution vector graphics processor developed by Atari and referred to as an "XY display system" and the "Digital Vector Generator (DVG)".[7][16][17]

The original design concepts for QuadraScan came out of Cyan Engineering, Atari's off-campus research lab in Grass Valley, California, in 1978. Cyan gave it to Delman, who finished the design and first used it for Lunar Lander. Logg received Delman's modified board with five buttons, 13 sound effects, and additional RAM, and he used it to develop Asteroids. The size of the board was 4 by 4 inches, and it was "linked up" to a monitor.[7][8]

Implementation

Logg modeled the player's ship, the five-button control scheme, and the game physics after Spacewar!, which he had played as a student at the University of California, Berkeley, but made several changes to improve playability. The ship was programmed into the hardware and rendered by the monitor, and it was configured to move with thrust and inertia.[7][8][9] The hyperspace button was not placed near Logg's right thumb, which he was dissatisfied with, as he had a problem "tak[ing] his hand off the thrust button".[8] Drawings of asteroids in various shapes were incorporated into the game.[10] Logg copied the idea of a high score table with initials from Exidy's Star Fire英语Star Fire.[8]

The two saucers were formulated to be different from each other. A steadily decreasing timer shortens intervals between saucer attacks to keep the player from not shooting asteroids and saucers.[8] A "heartbeat" soundtrack quickens as the game progresses.[18] The game does not have a sound chip. Delman created a hardware circuit for 13 sound effects by hand which was wired onto the board.[8]

A prototype of Asteroids was well received by several Atari staff and engineers, who "wander[ed] between labs, passing comment and stopping to play as they went". Logg was often asked when he would be leaving by employees eager to play the prototype, so he created a second prototype for staff to play.[8][15] Atari tested the game in arcades in Sacramento, California, and also observed players during focus group sessions at Atari. Players used to Spacewar! struggled to maintain grip on the thrust button and requested a joystick; players accustomed to Space Invaders noted they get no break in the game. Logg and other engineers observed proceedings and documented comments in four pages.[8]

Asteroids slows down as the player gains 50–100 lives, because there is no limit to the number of lives displayed. The player can "lose" the game after more than 250 lives are collected.[10]

Ports

Asteroids was released for the Atari VCS (later renamed the Atari 2600) and Atari 8-bit family英语Atari 8-bit family in 1981, then the Atari 7800 in 1986. A port for the Atari 5200, identical to the Atari 8-bit computer version, was in development in 1982, but was not published.[19] The Atari 7800 version was a launch title and includes cooperative play; the asteroids have colorful textures and the "heartbeat" sound effect remains intact.[20]

Programmers Brad Stewart and Bob Smith were unable to fit the Atari VCS port into a 4 KB cartridge. It became the first game for the console to use bank switching英语bank switching, a technique that increases ROM size from 4 KB to 8 KB.[21]

Reception

Asteroids was immediately successful upon release. It displaced Space Invaders by popularity in the United States and became Atari's best selling arcade game of all time, with over 70,000 units sold.[14][22] Atari earned an estimated $150 million in sales from the game, and arcade operators earned a further $500 million from coin drops.[8] Atari had been in the process of manufacturing another vector game, Lunar Lander, but demand for Asteroids was so high "that several hundred Asteroids games were shipped in Lunar Lander cabinets".[23] Asteroids was so popular that some video arcade operators had to install large boxes to hold the number of coins spent by players.[15] It replaced Space Invaders at the top of the US RePlay amusement arcade charts in April 1980, though Space Invaders remained the top game at street locations.[24] Asteroids went on to become the highest-grossing arcade video game of 1980 in the United States, dethroning Space Invaders.[25][26] It shipped 70,000 arcade units worldwide in 1980,[27] including over 60,000 sold in the United States that year,[26] and grossed about 700 million美元 worldwide (3 billion美元 adjusted for inflation) by 1980.[26] The game remained at the top of the US RePlay charts through March 1981.[28] However, the game did not perform as well overseas in Europe and Asia. It sold 30,000 arcade units overseas, for a total of 100,000 arcade units sold worldwide.[29] Atari manufactured 76,312 units from its US and Ireland plants, including 21,394 Asteroids Deluxe units.[4] It was a commercial failure in Japan when it released there in 1980, partly due to its complex controls and partly due to the Japanese market beginning to lose interest in space shoot 'em ups at the time.[30]

Asteroids received positive reviews from video game critics and has been regarded as Logg's magnum opus.[31] Richard A. Edwards reviewed the 1981 Asteroids home cartridge in The Space Gamer英语The Space Gamer No. 46.[32] Edwards commented that "this home cartridge is a virtual duplicate of the ever-popular Atari arcade game. [...] If blasting asteroids is the thing you want to do then this is the game, but at this price I can't wholeheartedly recommend it".[32] Video Games Player magazine reviewed the Atari VCS version, rating the graphics and sound a B, while giving the game an overall B+ rating.[33] Electronic Fun with Computers & Games英语Electronic Fun with Computers & Games magazine gave the Atari VCS version an A rating.[34]

William Cassidy, writing for GameSpy's "Classic Gaming", noticed its innovations, including being one of the first video games to track initials and allow players to enter their initials for appearing in the top 10 high scores, and commented, "the vector graphics fit the futuristic outer space theme very well".[15] In 1995, Flux英语Flux (magazine) magazine ranked the arcade version 11th on their "Top 100 Video Games."[35] In 1996, Next Generation listed it as number 39 on their "Top 100 Games of All Time", particularly lauding the control dynamics which require "the constant juggling of speed, positioning, and direction".[36] In 1999, Next Generation listed Asteroids as number 29 on their "Top 50 Games of All Time", commenting that "Asteroids was a classic the day it was released, and it has never lost any of its appeal".[37] Asteroids was ranked fourth on Retro Gamer's list of "Top 25 Arcade Games"; the Retro Gamer staff cited its simplicity and the lack of a proper ending as allowances of revisiting the game.[31] In 2012, Asteroids was listed on Time's All-Time 100 greatest video games list.[38] Entertainment Weekly named Asteroids one of the top ten games for the Atari 2600 in 2013.[39] It was added to the Museum of Modern Art's collection of video games.[40] In 2021, The Guardian listed Asteroids as the second greatest video game of the 1970s, just below Galaxian (1979).[41] By contrast, in March 1983 the Atari 8-bit port of Asteroids won sixth place in Softline英语Softline (magazine)'s Dog of the Year awards "for badness in computer games", Atari division, based on reader submissions.[42]

Usage of the names of Saturday Night Live characters "Mr. Bill" and "Sluggo" to refer to the saucers in an Esquire article about the game led to Logg receiving a cease and desist letter from a lawyer with the "Mr. Bill Trademark".[18]

Legacy

Arcade sequels

Released in 1981, Asteroids Deluxe英语Asteroids Deluxe was the first sequel to Asteroids. Dave Shepperd edited the code and made enhancements to the game without Logg's involvement. The onscreen objects are tinted blue, and hyperspace is replaced by a shield that depletes when used. The asteroids rotate, and new "killer satellite" enemies break into smaller ships that home in on the player's position.[8] The arcade machine's monitor displays vector graphics overlaying a holographic backdrop.[43] The game is more difficult than the original and enables saucers to shoot across the screen boundary, eliminating the lurking strategy for high scores in the original.

Space Duel英语Space Duel, released in arcades in 1982, replaces the rocks with colorful geometric shapes and adds cooperative two-player gameplay.

1987's Blasteroids英语Blasteroids includes "power-ups, ship morphing, branching levels, bosses, and the ability to dock your ships in multiplayer for added firepower".[8] Blasteroids uses raster graphics instead of vectors.

Re-releases

The game is half of the Atari Lynx pairing Super Asteroids & Missile Command英语Super Asteroids & Missile Command,[44] and included in the 1993 Microsoft Arcade英语Microsoft Arcade compilation.[45]

Activision published an enhanced version of Asteroids for the PlayStation (1998), Nintendo 64 (1999), Microsoft Windows (1998), Game Boy Color (1999), and Mac (2000).[46] The Atari Flashback英语Atari Flashback series of dedicated video game consoles have included both the 2600 and the arcade versions of Asteroids.[47][48]

Published by Crave Entertainment英语Crave Entertainment on December 14, 1999, Asteroids Hyper 64 made the ship and asteroids 3D and added new weapons and a multiplayer mode.[49]

A technical demo of Asteroids was developed by iThink for the Atari Jaguar but was never released. Unofficially referred to as Asteroids 2000, it was demonstrated at E-JagFest 2000.[50][51][52]

In 2001, Infogrames released Atari Anniversary Edition英语Atari Anniversary Edition for the Dreamcast, PlayStation, and Microsoft Windows. Developed by Digital Eclipse英语Digital Eclipse, it includes emulated versions of Asteroids and other games.[53] The arcade and Atari 2600 versions of Asteroids were included in Atari Anthology英语Atari Anthology for both Xbox and PlayStation 2.[54]

Released on November 28, 2007, the Xbox Live Arcade port of Asteroids has revamped HD graphics along with an added intense "throttle monkey" mode.[55] The arcade and 2600 versions were made available through Microsoft's Game Room英语Game Room service in 2010.[56] Glu Mobile英语Glu Mobile released an enhanced mobile phone port.[57]

In 2005 Asteroids was released for the Game Boy Advance with Pong and Yars Revenge英语Yars Revenge also being included on the same package.

Asteroids is included on Atari Greatest Hits英语Atari Greatest Hits Volume 1 for the Nintendo DS.[58]

An updated version of the game was announced in 2018 for the Intellivision Amico英语Intellivision Amico.[59]

Both the Atari 2600 and Atari 7800 versions of the game was included on Atari Collection 1 and 2 in 2020 for the Evercade英语Evercade.

A remake, Asteroids: Recharged, was released in December 2021 for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. It was developed by Adamvision Studios and SneakyBox.[60][61]

Clones

Quality Software英语Quality Software's Asteroids in Space (1980) was one of the best selling games for the Apple II and voted one of the most popular software titles of 1978-80 by Softalk英语Softalk magazine.[62] In December 1981, Byte英语Byte (magazine) reviewed eight Asteroids clones for home computers.[63] Three clones for the Apple II were reviewed together in the 1982 Creative Computing Software Buyers Guide: The Asteroid Field, Asteron, and Apple-Oids.[64] In the last of these, the asteroids are in the shape of apples. Two independent clones, Asteroid for the Apple II and Fasteroids for TRS-80, were renamed to Planetoids英语Planetoids (video game) and sold by Adventure International英语Adventure International. Others clones include Acornsoft英语Acornsoft's Meteors, Moons of Jupiter for the VIC-20英语VIC-20, MineStorm英语MineStorm for the Vectrex,[8] and Quicksilva's Meteor Storm for the ZX Spectrum which uses speech synthesis. A poorly implemented Asteroids clone for the VIC-20, published by Bug-Byte, motivated Jeff Minter to found Llamasoft.[65]

The Intellivision game Meteor! was cancelled to avoid a lawsuit for being too similar to Asteroids and was reworked as Astrosmash英语Astrosmash. The game borrows elements from Asteroids and Space Invaders.[6][66][67]

Proposed film adaptation

On July 2, 2009, Universal Pictures offered Emmerich the option to direct the film adaptation of Asteroids, with Matt Lopez writing the script and Lorenzo di Bonaventura will produce the film adaptation.[68] On June 8, 2011, Universal offered Roland Emmerich the option to direct the film adaptation with Lopez and di Bonaventura still attached to write and produce the film adaptation, respectively,[69][70] which Emmerich passed on directing, while Evan Spiliotopoulos and F. Scott Frazier were hired to rewrite the screenplay.[71][72]

World records

On February 6, 1982, Leo Daniels of Carolina Beach, North Carolina, set a world record score of 40,101,910 points. On November 13 of the same year, 15-year-old Scott Safran英语Scott Safran of Cherry Hill, New Jersey, set a new record at 41,336,440 points. In 1998, to congratulate Safran on his accomplishment, the Twin Galaxies英语Twin Galaxies Intergalactic Scoreboard searched for him for four years until 2002, when it was discovered that he had died in an accident in 1989.[73] In a ceremony in Philadelphia on April 27, 2002, Walter Day of Twin Galaxies presented an award to the surviving members of Safran's family, commemorating his achievement.[74] On April 5, 2010, John McAllister broke Safran's record with a high score of 41,838,740 in a 58-hour Internet livestream.[75]

References

  1. ^ Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)]. Japan: Amusement News Agency. 13 October 2006: 34–5, 40–1. ISBN 978-4990251215 (日语). 
  2. ^ Video Game Flyers: Asteroids, Atari, Inc. (UK). The Arcade Flyer Archive. Killer List of Videogames英语Killer List of Videogames. [22 March 2021]. 
  3. ^ Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)]. Japan: Amusement News Agency. 13 October 2006: 40–1. ISBN 978-4990251215 (日语). 
  4. ^ 4.0 4.1 Production Numbers (PDF). Atari. 1999 [March 19, 2012]. (原始内容存档 (PDF)于January 20, 2013).  已忽略未知参数|df= (帮助)
  5. ^ 5.0 5.1 Monfort, Nick & Bogost, Ian. Racing the Beam. MIT Press. 2009. ISBN 9780262261524. 
  6. ^ 6.0 6.1 The Making of Defender. Retro Gamer. No. 55 (Imagine Publishing英语Imagine Publishing). October 2008: 34–39. 
  7. ^ 7.0 7.1 7.2 7.3 Chris Kohler. Asteroids Designer Ed Logg Honored With Pioneer Award. Wired (Condé Nast Publications). November 17, 2011 [December 28, 2013]. (原始内容存档于December 8, 2013).  已忽略未知参数|df= (帮助)
  8. ^ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 The Making of Asteroids (PDF). Retro Gamer. No. 68 (Imagine Publishing英语Imagine Publishing). 2009 [December 18, 2013]. (原始内容 (PDF)存档于December 19, 2013).  已忽略未知参数|df= (帮助)
  9. ^ 9.0 9.1 Salen, Katie & Zimmerman, Eric. Rules of Play: Game Design Fundamentals. MIT Press. 2004. ISBN 0-262-24045-9. 
  10. ^ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Edge Staff. The Making of Asteroids. Edge. No. 117 (Future plc). [January 4, 2014]. (原始内容存档于January 4, 2014).  已忽略未知参数|df= (帮助)
  11. ^ Bjork, Staffan & Holopainen, Jussi. Patterns in Game Design. Charles River Media. 2005: 60. ISBN 1-58450-354-8. 
  12. ^ 12.0 12.1 David Owen. Invasion of the Asteroids. Esquire. Vol. 2 no. 81 (Hearst Corporation). (原始内容存档于June 22, 2008). 
  13. ^ Michael Blanchet. Beating the Video Games: Lurking on an Asteroid. The Miami News. March 19, 1982 [January 4, 2014]. 
  14. ^ 14.0 14.1 14.2 Brett Alan Weiss. Asteroids. allgame. Macrovision. [June 6, 2009]. (原始内容存档于March 8, 2009). 
  15. ^ 15.0 15.1 15.2 15.3 William Cassidy. Asteroids. ClassicGaming. IGN. [January 6, 2014]. (原始内容存档于October 29, 2012).  已忽略未知参数|df= (帮助)
  16. ^ Dillion, Roberto. Part 1: Games That Pushed Boundaries. The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry. CRC Press. 2011: 58. ISBN 978-1-4398-7323-6. 
  17. ^ Asteroids Flyer, 1979, Atari, Inc.
  18. ^ 18.0 18.1 Vendel, Curt & Goldberg, Marty. Chapter 8. Atari Inc.: Business Is Fun. Syzygy Company Press. November 2012: 515 [1st. Pub. 2012]. ISBN 9780985597405. 
  19. ^ Reichert, Matt. Asteroids. AtariProtos.com. [September 19, 2014]. 
  20. ^ Brett Alan Weiss. Asteroids (Atari 7800). allgame. Macrovision. [January 7, 2014]. (原始内容存档于November 14, 2014). 
  21. ^ Scott Stilphen. DP Interviews... Brad Stewart. Digital Press. 2001 [January 9, 2014]. 
  22. ^ Wolf, Mark J.P. The video game explosion: A history from Pong to Playstation and beyond. Greenwood Press. 2008. ISBN 978-0-313-33868-7. 
  23. ^ Demaria, Russel; Wilson, Johnny I. High Score! The Illustrated History of Electronic Games 2nd. McGraw-Hill/Osborne. 2004. 
  24. ^ Adlum, Eddie. The Replay Years: Reflections from Eddie Adlum. RePlay. Vol. 11 no. 2. November 1985: 134–175 (160). 
  25. ^ Video Games. RePlay. November 1980. 
  26. ^ 26.0 26.1 26.2 Kubey, Craig. The Winners' Book of Video Games. New York: Warner Books英语Warner Books. 1982: 13. ISBN 978-0-446-37115-5. 
  27. ^ Kepos, Paula; Derdak, Thomas. International Directory of Company Histories 9. St. James Press英语St. James Press: 45. 1994. ISBN 9781558623248. In 1980, the company introduced Asteroids to compete with the Space Invaders arcade game, which was produced by another company. Atari's version proved to be a popular alternative. By the end of the year, 70,000 of the units had been shipped. 
  28. ^ RePlay: The Players' Choice. RePlay. March 1981. 
  29. ^ Steve L. Kent. The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world英语The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. 2001: 132. ISBN 0-7615-3643-4. Atari sold more than 70,000 Asteroids machines in the United States. The game did not do as well in Europe and Asia, however. Only about 30,000 units were sold overseas. 
  30. ^ Bloom, Steve. Video Invaders. Arco Publishing. 1982: 39. ISBN 978-0668055208. 
  31. ^ 31.0 31.1 Retro Gamer Staff. Top 25 Arcade Games (PDF). Retro Gamer. No. 54 (Imagine Publishing英语Imagine Publishing). September 2008: 68 [January 22, 2014]. (原始内容存档 (PDF)于February 1, 2014).  已忽略未知参数|df= (帮助)
  32. ^ 32.0 32.1 Edwards, Richard A. Capsule Reviews. The Space Gamer英语The Space Gamer (Steve Jackson Games). December 1981, (46): 36. 
  33. ^ Software Report Card. Video Games Player. Vol. 1 no. 1 (United States: Carnegie Publications). September 1982: 62–3. 
  34. ^ Video Game Explosion! We rate every game in the world. Electronic Fun with Computers & Games英语Electronic Fun with Computers & Games. Vol. 1 no. 2. December 1982: 12–7. 
  35. ^ Top 100 Video Games. Flux (Harris Publications). April 1995, (4): 27. 
  36. ^ Top 100 Games of All Time. Next Generation. No. 21 (Imagine Media英语Imagine Media). September 1996: 56. 
  37. ^ Top 50 Games of All Time. Next Generation. No. 50 (Imagine Media英语Imagine Media). February 1999: 76. 
  38. ^ Grossman, Lev. All-Time 100 Video Games. Time. November 15, 2012 [September 28, 2016]. (原始内容存档于November 18, 2012). 
  39. ^ Morales, Aaron. The 10 best Atari games. Entertainment Weekly. January 25, 2013 [April 17, 2016]. (原始内容存档于January 15, 2018).  已忽略未知参数|df= (帮助)
  40. ^ Stephanie Mlot. MoMA Adds Seven Video Games to Art Collection. PC Magazine (Ziff Davis). June 28, 2013 [January 17, 2014]. (原始内容存档于February 1, 2014).  已忽略未知参数|df= (帮助)
  41. ^ The 15 greatest video games of the 70s – ranked!. The Guardian. 13 May 2021 [23 May 2021]. 
  42. ^ Everybody Doesn't Like Something. Softline. March 1983: 22–23 [28 July 2014]. (原始内容存档于July 29, 2014).  已忽略未知参数|df= (帮助)
  43. ^ Kohler, Chris. Chapter 3, Playing Arcade Games on Your Computer. Retro Gaming Hacks 1st. O'Reilly Media. 2005. ISBN 0-596-00917-8. 
  44. ^ Robert A. Jung. Super Asteroids & Missile Command. IGN. Ziff Davis. July 6, 1999 [January 8, 2014]. (原始内容存档于February 23, 2014).  已忽略未知参数|df= (帮助)
  45. ^ Chris Nashawaty. PC Game Review: 'Microsoft Arcade'. Entertainment Weekly. No. 248 (Time Inc.). November 11, 1994 [January 8, 2014]. 
  46. ^ Doug Perry. Asteroids. IGN. Ziff Davis. November 13, 1998 [December 27, 2013]. (原始内容存档于February 22, 2014).  已忽略未知参数|df= (帮助)
  47. ^ Lance Ulanoff. Atari Flashback 2. PC Magazine (Ziff Davis). November 16, 2005 [January 3, 2014]. (原始内容存档于January 3, 2014).  已忽略未知参数|df= (帮助)
  48. ^ Dave Tach. Atari Flashback 4 channels 2600 nostalgia with a 75 game bundle. Polygon. Vox Media. November 12, 2012 [December 27, 2013]. (原始内容存档于December 27, 2013).  已忽略未知参数|df= (帮助)
  49. ^ Matt Casamassina. Asteroids Hyper 64. IGN. Ziff Davis. December 18, 1998 [December 26, 2013]. (原始内容存档于February 22, 2014).  已忽略未知参数|df= (帮助)
  50. ^ Turner, Richard. Asteroids by iThink. justclaws.atari.org. [2018-08-04]. (原始内容存档于September 15, 2007).  已忽略未知参数|df= (帮助)
  51. ^ Hieronymus, Lars. Photos of the first €-JagFest. e-jagfest.de. November 12, 2000 [2018-08-04]. (原始内容存档于September 23, 2005).  已忽略未知参数|df= (帮助)
  52. ^ Baranski, Björn. European Atari Jaguar Festival 2000. ejagfest.de. March 25, 2015 [2018-08-04]. (原始内容存档于June 18, 2018).  已忽略未知参数|df= (帮助)
  53. ^ Jeff Gerstman. Asteroids Anniversary Edition. GameSpot. CBS Interactive. July 11, 2001 [January 4, 2014]. (原始内容存档于March 23, 2014).  已忽略未知参数|df= (帮助)
  54. ^ Kristan Reed. Atari Anthology Review. Eurogamer. Gamer Network. January 26, 2005 [January 8, 2014]. (原始内容存档于January 8, 2014).  已忽略未知参数|df= (帮助)
  55. ^ Tom Eberspecher. Asteroids and Asteroids Deluxe on Xbox LIVE Arcade. Gamerscore Blog. Microsoft Games Global Marketing team. November 26, 2007 [June 7, 2009]. (原始内容存档于June 2, 2009).  已忽略未知参数|df= (帮助)
  56. ^ Classic Arcade Games Make a Comeback on Xbox. Microsoft. January 8, 2010 [January 8, 2014]. 
  57. ^ Amy-Mae Elliott. Asteroids. Pocket-lint. Pocket-lint Ltd. September 4, 2007 [January 3, 2014]. (原始内容存档于January 3, 2014).  已忽略未知参数|df= (帮助)
  58. ^ Craig Harris. Atari Greatest Hits Volume 1 Review - IGN. IGN. Ziff Davis. November 8, 2010 [January 7, 2014]. (原始内容存档于February 23, 2014).  已忽略未知参数|df= (帮助)
  59. ^ Intellivision® Reveals Initial Details For The Upcoming Amico™ Home Video Game Console!. PR Newswire. October 22, 2018. 
  60. ^ Cunningham, James. Review: Asteroids: Recharged. Hardcore Gamer. 13 December 2021 [26 September 2023]. 
  61. ^ Musgrave, Shaun. SwitchArcade Round-Up: Reviews Featuring 'Asteroids: Recharged' and 'Clockwork Aquario', Plus News, Sales, and New Releases. TouchArcade. 15 December 2021 [26 September 2023]. 
  62. ^ Most Popular Software of 1978-80. Softalk. 1980 [November 5, 2008]. (原始内容存档于December 10, 2008).  已忽略未知参数|df= (帮助)
  63. ^ Williams, Gregg. Battle of the Asteroids. Byte英语Byte (magazine). December 1981: 163–165 [12 August 2015]. (原始内容存档于May 17, 2016).  已忽略未知参数|df= (帮助)
  64. ^ Ahl, David; Staples, Betsy. Games for Clods. Creative Computing Software Buyers Guide 1982. 1982: 80. 
  65. ^ Hague, James. Halcyon Days: Interviews with Classic Computer and Video Game Programmers. Dadgum Games. 1997. 
  66. ^ Weiss, Brett. Classic Home Video Games, 1972-1984: A Complete Reference Guide 1st. McFarland. 2007. 
  67. ^ Mattel Intellivision - 1980-1984. ClassicGaming. IGN. [May 16, 2008]. (原始内容存档于June 23, 2008). 
  68. ^ Kit, Borys. Roland Emmerich May Direct the Movie Version of Asteroids. The Hollywood Reporter. July 2, 2009 [April 4, 2023]. 
  69. ^ Brodesser-Akner, Claude. Roland Emmerich May Direct the Movie Version of Asteroids. Vulture英语Vulture (website). June 8, 2011 [April 4, 2023]. 
  70. ^ Goldberg, Matt. Roland Emmerich Offered Director's Chair for ASTEROIDS. Collider. June 8, 2011 [April 4, 2023]. 
  71. ^ Fernandez, Jay. Universal's 'Asteroids' to Be Written By 'Snow White' Scribe (Exclusive). The Hollywood Reporter. November 9, 2011 [April 4, 2023]. 
  72. ^ Kit, Borys. 'Asteroids' Getting Rewrite From 'Autobahn' Writer (Exclusive). The Hollywood Reporter. February 5, 2015 [April 4, 2023]. 
  73. ^ Chris Kohler. Nov. 13, 1982: Teen Sets Asteroids Record in 3-Day Marathon. Wired (Conde Nast Publications). November 13, 2008 [June 7, 2009]. (原始内容存档于July 12, 2009).  已忽略未知参数|df= (帮助)
  74. ^ Chris Gray. After 20 years, master gamester finally honored. The Philadelphia Inquirer. April 28, 2002 [January 8, 2014]. (原始内容存档于March 4, 2016).  已忽略未知参数|df= (帮助)
  75. ^ Chris Kohler. Asteroids Player Smashes 27-Year-Old High Score. Wired (Condé Nast Publications). April 5, 2010 [April 6, 2010]. (原始内容存档于April 7, 2010). 

External links

Template:Asteroids series Template:1970s Atari arcade games